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sst13
Reputation: 593
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+6
Lost Arena (2)
by
sst13
A lot of them. :) Here is a list: https://sst13.de/13secrets.txt Some of the...
+2
MSTourney1
by
Mikko Sandt
Looks like Mrs. "prepare your anus". XD
+4
Lost Arena (2)
by
sst13
Here is a little demo how to pass the rolling boulder:...
+4
Gothic Dawn
by
sst13
@EmeraldTiger: Mapping is just a hobby for me. I don't like deadlines or...
+4
Lost Arena (2)
by
sst13
Just in case somebody wondering about CTF on this map. The QL version features...
+4
House Of Chthon
by
sst13
@Tig: Wow, look at those nice screenshots :D Thanks for the update!
+6
The Campgrounds - Matrix Edition
by
sst13
@Naglz: This map doesn't need much RAM, because of the few testures I used. I...
+6
Powerstation CTF
by
sst13
Ups, my bad. I always keep the readmes a little bit short. :D Yes, Colton came...
+4
Out on a Limb
by
Tigger-oN
>> We also play Mouldy old Bastard pretty often. And "Tig's Den" too :)
+2
Floating Stonefaces
by
sst13
This is what "lol" means: http://www.monkeysofdoom.org/mod_new_files.htm
+2
Floating Stonefaces
by
sst13
Here some other cel-shading maps @ lvl:...
+4
Floating Stonefaces
by
sst13
Thanks for the Reviews Wakey! The trick is using the R_RemapShader function,...
+2
Tribal
by
ROODOG
I think it's the "common.shader" that should not be within the pk3s. Automatic...
+4
Ziggurat Tomb
by
sst13
@sedawkgrep It only affects the player who is sucked into the coffin and gets...
+2
Solitude
by
Hipshot
How about a "main/off topic message-board" on ..::LvL for non map related...
+4
Claustrophobic Edge
by
sst13
I've also made a quake1 version of this map. http://sst13.de/q1edge.php Edited:...
+4
Tokay Arena
by
sst13
@HelterSkeleton q3dm10 sounds interesting. :) But I'm atm in "finishing old...
+4
House Of Chthon
by
sst13
There are 2 shootable buttons attached to 2 wind pipes. Shoot both (a...
+2
Dynablast
by
sst13
Creating a bot-file isn't the problem. But bots can't handle the triggered "big...
+2
Dreamscape
by
sst13
@ PaN61: I'm working atm on 8-10 Maps. The half is already beta, located here:...
+2
Evolution
by
thefury
@: DraQu: Click "Overview" -> "Website for thefury" -> email adress is on the...
+2
Tig's Ghosts 'n Goblins
by
Tigger-oN
The problem is just the levelshot. Don't save JPGs "progressive" (interlaced).
+4
Incineration Plant
by
sst13
@ Colton: Yes, as mentioned in the readme. ;D Here are some shots for...
+4
Jackal
by
fKd
The JP jump heights are in general a little bit short. Maybe you tested your...
+2
Dreamcast Maps (..::LvL Edition)
by
Various
Tested the dc-mappack in a blank install. (quake3.exe + pak0.pk3...pak8.pk3...
+2
Two Halves
by
Suicide20
@I_like_quake: The ZIP is the PK3. Just rename it from: s20ctf1.zip ->...
+4
Ziggurat Tomb
by
sst13
Check out my WIP + Beta section: http://sst13.de/beta Or my RSS Feed for any...
+10
Ziggurat Tomb
by
sst13
@bloodshot: Yes! I'm working already on E1M1 as a CTF map....
+6
Ziggurat Tomb
by
sst13
Thanks for the review! To find the secret, follow these steps: - locate the...
+1
Quarantine
by
Panzer
2
/5 Map Vote - 22 May 2014
+2
Incineration Plant
by
sst13
@December Agents: Tearing can't be depend on a map. But this map has a lot of...
+4
The Lost Yard
by
sst13
thx dONKEY for the review! There are 2 ways to enter the secret room: Easy mode...
+2
Botulism
by
PE#668
The problem is within the player spawn spots. There are 2 special keys for...
+2
You'll Shoot Your Eye Out
by
Lunaran & KungFuSquirrel
Try: "\r_vertexlight 1 ; vid_restart" for more FPS. This doubles the FPS on my...
+1
The Nudge
by
on-X
4.3
/5 Map Vote - 1 May 2010
+1
The Edge of Forever
by
Sock
5
/5 Map Vote - 27 Mar 2010
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