I honestly think this is one of the best FFA maps around. It's also great for a 1v1 with another human. Definitively in my top 10.
But yes, this map does push the limits of this 13 year old game engine.
My computer is a bit old but usually doesn't show FPS problems in Quake at all.
I should point that I also have bad FPS with "Null And Void", by FKD (pity because it also looks great).
Huge performance hit - getting ~20FPS around most of the map. Maybe some clever antiportal use could have made it a bit more efficient? Considering this its a 4/5 from me.
Gameplay is quite good. Haven't tried with real players yet, but the bots go surprisingly well on it, considering the layout of the map is a bit complex. For me, I can always hear some fight going on just round the corner, but it is a bit hard trying to find it the way the map is made XD
Graphics are excellent. The texturing on all the blocks really suit the map. I couldn't think of a more suiting skybox than what is already used. The cool hardware looking portals are an awesome idea, and the bouncy pads are really good too. The brightness of the map makes it much more immersive, which is a good think to have on an unrealistically unique map such as this. I recognize these unique textures from Ludonarrative Dissonance, another awesome map involving Lunaran.
The architecture is excellent. You know that it is good if they go to all the extra time just to make awesome architecture that you can't even fight on, like in some of the walls where you can see the blocks getting smaller as they fade away into the wall, or underneath and on top of the map where you cannot get to. A lot of effort put into it if you ask me.
Overall an awesome map that is worth the download. If only it was a bit bigger and there were bouncy pads that could take you to the top, but I suppose it was a smart idea not doing that, so it minimizes the roasting of marshmallows XD 4/5
The map was so slow on my comp (mind u i have a phenom X4 9950 and a GTX570), I couldn't really play it. I think that the layout is ok? I just wasn't able to adequately enjoy this geometric masterpiece you have here, so I apologize if I can't tell you anything other than it looks fantastic and I'm sure you put a lot of effort and time into it. Perhaps you could try this idea with a different approach? Sectioning off the map would definitely make it more playable.
Regardless, artistically speaking this map is great. Unfortunately I can't tell you how it plays since I was hovering around 30-40 fps and down to 20 in the spot I saw 120K poly's, I just can't enjoy it as much as I had hoped to.
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