====================================================
title:            otown
file:             otown.pk3
author:           fuel
email address:    **email removed**
URL:              **invalid URL**
                  **invalid URL**
description:      A small circular novelty map for
                  design for practicing railing vs
                  some easy targets. You can add
                  lag to yourself using the command
                  cl_timenudge <desired simulated ping>
                  and practice your rail with lag
                  too.
                  This is mostly just a novelty map.
====================================================
play information
tourney:          no
deathmatch:       no
CTF:              yes
Bot File (aas):   yes
other:            no
new sounds:       no
new graphics:     yes, just one simple texture.
new music:        no
how to play:      place otown.pk3 in your /baseq3/ folder
                  start quake3arena      
                  click single player or multi player
                  click skirmish if single player
                  click create if multi player
                  choose the ctf game mode
                  scroll through the maps to otown
                  remove bots from the blue team
                  add 3 red bots
                  * recommended 3, add however many you want.
                  click fight to start your server
                  
====================================================
info
Set your geometry to high before playing this because
the walls are curves (you stand in the center of a big
circle - just play the map and you'll see what I mean.)
It's fast and fun for a while. It's even fun with
teammates playing against the bots or you can join the
blue team and play against your teammates trying to
capture their flag without getting railed ;)
====================================================
construction
base:           none
editor:         Q3Radiant 202 by Id Software
know bugs:      none known
build time:     about 60 minutes
compile time:   about 11 seconds.
====================================================
thanx to ...
Ashes who gave me the inspiration for the level and
the members of my clan who tested it with me as well
as solaris and spd.
====================================================
Distribution / Copyright / Permissions 
Copyright (c) 2001 fuel, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of 
id Software, Inc.
This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================
