installation: extract the darkfortress.pk3file into your baseq3 folder
              (located in your quake3arena folder)
editors: GtkRadiant, compiled with GtkBuild
textures: i nearly only used textures i ve done myself involving some
          pics from >historical< stuff like old graves, columns etc.
          (all ex. the textures for bumpers, lava and sky;
          there is 1 presetmodel included, the teleport)
thx to DJXenion and the other guys at the quake3world.com forum who
helped me a lot creating the damn pk3 file
mapdescription: my 2nd attempt, a midsized medieval map ment to be played with 
                3 to 8 bots. dont forget to go for the mh :)
                 i started playing quake on dreamcast and i think
                thats why i like simple, tactical and not too big maps
                where u dont get lost all time. hope this 1 offers those
                propertys.
greetings to all old dc players, meanwhile most of em changed to pc.
contact:email: **email removed**
