'Des Hertogens Hove' is old dutch for 'The Duke's Garden'.
Teamarena and AllianceCTF are supported in this map.
Other 3D maps by Author : Quake I:
			  Old QKC outpost 				(Qkcout)
			  GEIT's Arena 					(Garena)
			  QKC Mines 					(N/A)
			  Doomed Arena 					(da)
			  Nails up your ass 				(Nails)
			  QKC Outpost 					(Qkcop)
			  Geitdm1 					(Geitdm1)
			  Geitdm2 					(Geitdm2a)
			  Geitdm3 					(Geitdm3)
			  Geitdm4 					(Geitdm4)
			  Quake II:
			  Abandoned Warehouse 				(Aban)
			  Geitdm5 					(Geitdm5)
			  Geitdm6 					(Geitdm6)
			  Geitdm7 					(Geitdm7)
			  Halflife:
			  Geitdm8 					(Geitdm8)
			  Geitdm9 					(Geitdm9)
                          Geitdm10 					(Geitdm10)
			  On the Rooftops 				(Rooftops)
			  Overnight 					(overnight)
			  Quake III:
			  I'd rather have a Pitchfork in my Brain 	(ra3raw1)
			  Spleen 					(ra3raw2)
			  Slingshot 					(Geit3dm1)
			  It's blue and it smells funny 		(Geit3dm2)
			  And when death descends... 			(Geit3dm3)
			  Simplicity 					(Geit3dm4)
			  Castle CTF 					(Geit3ctf1/actf30)
			  Alien World 					(Geit3dm5)
			  Midnight Keep 				(ctctf2)
			  Furious 					(ctctf3/actf37)
			  Black Shining Leather				(geit3dm6)
Thanks to		: ID			- for q3 and the required tools
			  Sock			- for his medieval mappacks, which I have used a lot of times
Additional thanks	: Ethereal
(people who gave me	  VeRTeX
 feedback and support)	  Pat
			  Whiskey 7
			  Kat
			  Wviperw
			  Shallow[BAP]
			  QkennyQ		  		  
Credits			: Medieval and Gothic_xtra textures by Sock
			  (**invalid URL**)
Vine textures by LloydM
Cobweb texture by Natestah
			  Griffen mapobject by Tim Douthit
			  (**email removed**)
			  Vehementi and Adamantius mapobjects by Barry Collins
			  (**email removed**)
	
			  Mushroom and Vine mapobjects by Natestah
================================================================
* Play Information *
Game			: Quake 3: Arena
Gametype		: Quake3 CTF(/Oneflag/Harvester/Overload both TA and Alliance)
* Construction *
Base                    : New level from scratch
Editor(s) used          : Q3radiant build 202
Other Tools		: Q3build frontend, Adobe Photoshop 5.5
Known Bugs              : none
Build Time              : a few weeks
Compile machine         : duron 850 with 256MB RAM
Compile Time            : about 30-60 minutes
Brushcount		: 5336
Entitycount		: 676
If you liked it mail me
If you hated it tell me how to maker a better one
* How to use this level *
Unzip geit3ctf2.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3ctf2
* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:
**invalid URL**
* Copyright / Permissions *
- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
  they can distribute this level. 
- All costum textures, sounds and mapobjects in this map are property of their respective
  owners
