Title			: The Ultimative Need for Space
Date         		: 8th July 2002
Filename     		: SPACEneed.pk3
Author       		: Bene
Email Address		: **email removed**
Description		: A very dark, very yellow map. I wanted to create a space
			: map. (My first didn't do well), but not in the mainly
			: Hi-Tech Appearance, but with many rusted, old material. 
			: This is a ffa or tourney map, to whichever is your liking.
			: This map uses textures created from Rorshach made for the
			: great HH3 mod.
Update			: This is the non-final-version of this map. Please tell me your 			: thoughts about gameplay and design, especially item placement!
			: Thank you!
Additional Credits to   : id software, Rorshach, EvilGrEG, Anhilator
================================================================
- Play Information -
Players			: 2 to 3
Bots			: Yes
Weapons			: Rocket Launcher, Railgun, Shotgun,
			: Lightning Gun, Plasma Gun
-----------
Unzip the the zip file SPACEneed.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map spaceneed"
- Construction -
Base                    : None
Editor(s) used          : GtkRadiant 1.2.6 nightly
Known Bugs              : ???
Build Time              : 6 Months with great interupts (school etc.)
Textures used		: Built from the Q3HH1 texture set with 2 or 3 modified id textures.
Compile machine         : Duron 700 with 512 megs RAM
q3map compile Time      : TOTAL - 925 seconds or roughly 15 minutes and 25 seconds
			: BSP - 29 seconds
			: VIS - 632 seconds
			: LIGHT - 264 seconds
Brushes     		: 2184
Entities		: 1103
- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.
