Single Player         : no
Tournament	      : no
Deathmatch            : yes
Team                  : yes (2v2)
Ctf		      : no
================================================================
* Construction *
Programs               : Q3radiant_181, GtkRadiant-1.2.9, Pakscape, PowerArchiwer,Picture Publisher 7, Notpad, Winamp :)
Build time            : about 2 months (with some breaks)
Based on              : none
Brushes               : 1847
Entities              : 296
new textures          : yes
new sounds            : no
new models            : yes
Tools :)              : RL x 1		YA x 1           
                        SG x 1		RA x 1
                        LG x 1		MH x 1      
                        RG x 1          Quad x 1
                        GL x 1                      
			PG x 1
================================================================
* How run it *
Place q3shw14.pk3 in your quake3/baseq3 directory.
In game go to console and type 'map q3shw14'
================================================================
* My other maps *
QuakeIII :
1)  q3shw1:Ten pierwszy raz     	(This firs time)        
2)  q3shw2:Za wolno frajerze...		(Too slow sucker)
3)  q3shw3:Frag-ment			(Frag-ment)	
4)  q3shw4:Katedra			(Cathedral)
5)  q3shw5:Dom				(House)	
6)  q3shw6:Szkoła			(School)		
7)  q3shw7:Wysokie napięcie		(High voltage)	
8)  q3shw8:Gdy nie ma nadziei		(When ther's no hope)
9)  q3shw9:Bez wyjścia  		(No escape)		
10) q3shw10:Czarna wieża		(Black tower)	
11) q3shw11:Orientuj się		(Be knowledgeable)
12) q3shw12:Pora umierać		(Time to die)
13) q3shw13:Miasto			(City)
xx) shw_100b:100 brushes
xx) shw_q3dm17:Q3dm17 conversion by ShadoW
(You can download some of this map from our great web pages:
**invalid URL**)
================================================================
* BiG Thx for: *
- Id software - you know what for.
- Evil Lair (**invalid URL**) for some great textures.
- Michel "The-Shadow-TS" Duhaime, (**email removed**) for this @#$*& cool model!!.
- Todd 'Mr.CleaN' Rose, (**invalid URL**) for telepotr model.
- Nathan Silvers (www.natestah.com) for plant model.
================================================================
   
   I recommend play 2v2. Working with this map , I was want to make dark , bloody map :) I used an fantastic founatain model (by Michel "The-Shadow-TS" Duhaime) , it's great! I recommend also play it with CPMA. Have fun!
    
                  ShadoW
 ...
	Our never-ending ritual
	Will always go on
	Like war never ends
	Like stars are shinig
	On nightly sky
	Our love of will
	Will go on
	To eternal death
	Of the human world    ...   
(by Lukasz Szurminski - **invalid URL**)
