Information
================================================================
Title		: Midnight
Date		: 31st Dec 02
PK3 file	: map-katdm3.pk3 
Filename	: katdm3.bsp
Author		: Ken 'kat' Beyer
Email Address	: **email removed** (subject 'maps')
Website		: **invalid URL**
Forum		: **invalid URL**
Description	: 
		:
                       
Additional Credits
	 	: ID Software for allowing us to do what we do to the game!
		: Map testers - EMSIPE, QkennyQ, Eskimo Roll
		: guys @ Q3W-LE (not in order of appearence..!)
		: ButterB, Unitool, Castle, wviperw, arshishb, krekits, (not forgetting...) pjw, cavefish, rrroooaaarrr, Whiskey7, Muttly, and anybody else I've fogotten to mention...!
		: torch model by ken 'kat' beyer
		: 'Oak' Trees by GrimReaper
		: ....anybody else I've forgotten to mention..!
		
================================================================
Play Information
Game type : Undecided as of now..!
Players		: 4 players (recommended)
Bots		: Yes. (aas included - 'optimized')
Weapons		: RocketLauncher, PlasmaGun, ShotGun, Granade Launcher
Power Ups	: Quad, Invisibility, Mega Health
                        
Remove the previous beta if you installed it. Unzip the the zip file 'map-katdm3.zip' into your quake3/baseq3 directory or copy/paste/move 'map-katdm5.pk3' from WinZip into the baseq3 folder.
Start Quake3Arena or Team Arena, click 'Skermish/Start Server' and either select 'katdm5' from your map list or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type:
"/map katdm3"
================================================================
Construction
Base		: nothing
Editor(s) used	: GTKRadiant 1.1TAbeta, GTK 1.1.1 (BobsToolz), Q3ME (front end compiler)
Known Bugs	: Haven't discovered any yet but let me know if you do..!		
Build Time : well over 12 months
Textures used	: Custom
		: 
Sound		: n/a
Compile machine	
		: Athlon 1.2
		: 768megs RAM, Gforce2 MX 32MB
q3map compile Time
		: TOTAL - 1hr mins
Brushes		:
Entities	:
===============================================================
Distribution / Copyright / Permissions
Feel free to distribute the files AS IS. All I ask is you give credit where it's due! Do not edit this text file under pain of a good spanking..!.
Copyright © 2002 Ken Beyer (**email removed** - subject 'maps')
Quake III Arena is a registered trademark of id Software, Inc.
