Thanks to    		: id Software, Adobe, Planetside Software 
			  Rorsach (www.polycount.com/cottages/rorshach)
Game			: Quake 3: Arena
Type	                : DM, TDM, or Tourney (recommmending 3 or 4 players)
Starting Points		: 6 DM/TDM/Tourney
Qbsp time		: 9 sec.
Vis time		: 44 sec.
Light -Extra time	: 347 sec.
AAS time		: 799 sec.
TOTAL			: 1199 sec.
Base			: None (from scratch)
Total Brushes   	: 910
Net Brush Count		: 682
Entities		: 173
New Textures		: Rorsach's Ivory textures and a skybox by myself
New Sounds		: None
Tools			: GtkRadiant 1.2.11, Adobe Photoshop 5.0, TerraGen 0.8.68
Known Bugs              : -lots of sparkles due to all of the patch meshes, but there wasn't much
			  I could do about it (without adding more polygons anyway :()
                          -you can see into other parts of the map if you fall off the ledges just
			  right (but you aren't supposed to do that so think of it as a punishment >:D)
			  -bots sometimes like to repeatedly bounce on the jump pads outside
Installation		: Extract the .pk3 file to the "baseq3" directory and start the game.
	      		  
			  If you can't access the map through the menu, bring down the console
	      		  (~ key) and type: /map nkstrdm4. To add a bot, press "ESC" and pick the
			  "ADD BOT" option from the menu.
_____________________________________________ ____ ___ __ _
You MAY NOT use this level as a base to build more levels.
You MAY distribute this .ZIP file as long as you E-mail me first
and include all files in the .ZIP file intact.
Hope you enjoy!!!
