Author                  : Christoph A. Loewe (AEon)
Email Address           : **email removed**
Website                 : **invalid URL**
             
Description             : Q3A - Neon light defined map
                          
                          Corridor system draped around a central arena. 
                          Architecture defined by neon light. Interesting 
                          placement of ledges lets you perform jumps to cut 
                          off your opponents. Three height levels lead to 
                          tantalizing vertical fights.
                          
                          Special skin/bot compilation by Todtsteltzer 
                          available for challenging bot fights.
Other Levels by Author  : AEcyrena, AEshake2 both for Quake II.
                          AEcantow, AEcthdrl, AEcube for Half-Life. 
                          AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, 
                          AEtime, AEdesert for Q3A.
                          AEplat01, AEplat02, AEplat03, AEplat04, AEplat05,
                          AEplat06, AEplat07, AEplat08, AEplat09, AEplat10 
                          for Q3 Platformer.
                          See **invalid URL** under "maps". 
===============================================================================
* Instructions *
1) Extract map-aeneon.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
3) Map will be accessible from the menu
* Play Information *
Level Name              : AEneon
Settings                : Deathmatch (FFA, Team)
Bot Support             : Optimized (Cluster Portals)
                          Don't miss Todtsteltzer's (**email removed**) 
                          special bot/skin compilation (map-AEneon1-bots.pk3)!
Single Player           : Bots (7 bots recommended)
Deathmatch Player       : yes (9 respawn points)
Difficulty Settings     : Bots again
* Construction *
Base : From scratch, loose re-make of AEcyrena
Editor used : GtkRadiant 1.2.11/1.2.13
Map compiler used : q3map2 2.5.4/2.5.5-13
Build time : May 27th to August 4th 2003
Map build system        : P4 2.54GHz w/1 GB 
                          WinXP & r300 128MB (Wheee :)
Compile Time            : 0:11 hours (full vis), 
                          0:27 hours (light -light -fast -patchshadows 
                                            -filter -bounce 8 -shade)
New Textures            : Evil Lair's Q3A DSI Texture Set,
						  (**invalid URL**) 
                          Skybox 'endset' is by Speedy
                          (**invalid URL**)
                          
New Shaders             : Adapted several shaders and added many of my own.
                          Also thanx to Roughrider for his glass shader.
New Models              : none
New Sounds              : Two amplified id sounds.
Known Bugs              : ...
* Credits *
Thanx to id Software, for Quake III Arena.
Thanx to Evil Lair for his great texture set and Speedy for the skybox.
Thanx to Todtsteltzer for the special bot/skin compilation for AEneon.
Thanx to LordDaimos for his MapShader tool (**invalid URL**).
Thanx to the folks at the quake3world.com/forum Level Editing forums for 
the overwhelming feedback and for helping me beta test this map:
Special thanx go to Boot Louie, Roughrider, Anwulf, krekits, Lemon Head, 
obsidian, and Hr.O... Thanx also go to MastahUK, Havoc, H.Reaper, RibGib, 
Whiskey 7, basicX, wviperw, Fjoggs, Balor, Lanzelot, Todtsteltzer, Truthful 
Liar, and Jaj.
Thanx to the folks from Madherosquad for their moral support.
* Legal Stuff *
This level is (C) 2003 Christoph A. Loewe (AEon).
You are not to include or distribute this map in any sort of commercial product 
without first obtaining permission from the author.  You may not mass 
distribute this level via any non-electronic means, including but not limited 
to compact disks, DVDs and floppy disks.
* Where to get more of the author's maps *
**invalid URL**
**invalid URL**
... and mirror sites.
