Title : redq3dm7 - graviton
              Author : redfella
       Email Address : **email removed**
            Web Site : **invalid URL**
   Previous Releases : redq3dm1 - pacemaker
		       redq3dm2 - squared
		       redq3dm3 - hacks & lies
		       redq3dm4 - sedona
        Installation : Place redq3dm7.pk3 in your baseq3 directory.  The map should now be 
		       accessible via the Multiplayer menu or by typing "/map redq3dm7" at 
		       the console (no quotes).
    Acknowledgements : SonicClang for the awesome music, ydnar and sock for shader help, rgoer, 
		       nunuk, to those who have supported levelsource, and to the peeps at LEM.
		       To Jesus Christ for providing the opportunity. :)
        Beta Testers : Aeon, Todtsteltzer, Eldritch, Zombie, junglist, blackdog, Demolition
		       Twisted, and fjoggs (big thanks guys!)
- Play Information -----------------------------------------------------------------------
         Player Base : Free-For-All
        Default Bots : Doom, Phobos, Wrack
   Number of Players : 2-4
           Item Load : SG, LG, RL, GL, RG, PG, MH, 2 YAs, and Quad
- Construction ---------------------------------------------------------------------------
                Base : New level from scratch
      	       Theme : Alien contact
        Textures Set : ydnar's "majestic"
   Construction Time : 5 months on and off
        Prefabs Used : skybox
      Editor(s) used : GtkRadiant 1.2.11
- Compilation ----------------------------------------------------------------------------
      Q3Map VIS Time : 20 Mins
    Q3Map LIGHT Time : 10 Mins
     Lighting Params : -light -fast -bounce 2 -samples 2 -patchshadows
    Compile Computer : P4 2500mhz w/ HT, 1024 RAM, WinXP
- Copyright / Permissions ----------------------------------------------------------------
   Authors May Not decompile the BSP as a base to build additional levels.. but may do so to 
learn construction methods and technique, etc.
   Authors may use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme.  Also be sure to use directories and filenames 
different than those in redq3dm7.pk3, or else you run the risk of having both maps excluded
from pure servers.
