20th December 2005
[ Info ]
Author:		orfi
Email:		**email removed**
Website:	**invalid URL**
Moonstone is a ctf map for Quake III Team Arena. The layout based on "entryway", the first level of Doom 2.
All Team Arena modes are playable, but the gameplay is optimized for 5on5 ctf.
Bots are not available, because the structure is too complex for botnavigation.
To play this map, you have to set "com_hunkmegs 128" or higher!
[ Construction ]
Editor:		GtkRadiant 1.3.13
Compiler:	q3map2 version 2.5.16
Other Progs:	Quake III Team Arena
		Photoshop 6.0
		Soundforge 4.5
		Editor/Wordpad
		WinRAR 3.0
Brushes:	20692
Entities:	1326
Build Time:	~ 2 months
Gamplaytesting: ~ 2 weeks
Compile Time:	meta (188 sec)
		vis (1565 sec)
		light (10916 sec)
Compile PC: 3 GHz, 1 GB RAM
[ Credits ]
Textures:	Dubbilan, id Software, Lloyd Morris, MopAn, orfi, Sock, Than, ydnar
Mapmodels:	Greymatter, Lloyd Morris, orfi, Sock
Sounds:		Marauder, Valve
Maptesting:	3vil, d0n, Dray2k, EnuFF, g3nriX, lovemachine, majormad, nippes, Sp@ni3r, UnTier
[ Distribution / Copyright / Permissions ]
Copyright (c) 2005 orfi, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of 
id Software, Inc.
This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
