[FSF]Sandy for giving food, drinks
			and emotional support while mapping.
			I luv ya baby!
			Q and Krekits for helping me out with 
			some botclip issues. Thanks!
			[FSF]Rookie for pointing to missing
			textures (Thanks son!)
			Evil Lair for his great
			EL8:Prototype Texture Pack and his
			help fixing the jp issue.
			Kat for fixing the rotation of the
			"central feature". I tried this but
			I couldn't and Kat was able to do
			this... Thank you very much!
			Maj, Shallow[BAB] and Lake Trout for
			helping me with some shader-issues.		
		
			$null for pointing me to a great
			tool for shaders.
			The creators of Q3ACE for providing
			such a nice tool for checking,
			editing and previewing shaders.
			pjw for easing my mind on some
			non-fatal errors while creating
			the .aas file :)
			Thanks to everyone who helped me out
			with this map and wasn't mentioned
			above :D
======================================================
Miscellaneous
			I included the map file for your
			enjoyment :) This is how you *DON'T*
			build a map! Heh!
======================================================
Supported Gametypes
Tourney:	 	yes (A bit too large IMHO)
Deathmatch:	 	yes
Team DeathMatch: 	yes
Capture The Flag:	no
Bot File (aas):	Yes (Optimized)(Grapple Reachability)
New Sounds:	 	Yes
New Graphics:	yes
New Music:	 	no
======================================================
Construction
Base:			My own idea ie. from scratch
Editor:		gtkRadiant 1.2.9/10
Other Software:	Windows 2000 Professional UK
Other Progs:	Q3Map Tools by Hr.O (Keep 'm going!)
Compiler:		Ydnar's Q3map2 - Great work Ydnar!:)
Hardware:		PII Celeron at 666 MHz / 256 MB
			Gainward GeForce 3 MX Ti200
			2x 20 GB Maxtor HD's
Know Bugs:		None as far as I know :)
			Some minor texture texture-faults (hardly noticable)
			You should buy a decent machine and 
			video-card to play Quake III Arena
			in full glory (big grin)
Build Time:		approx 3-4 Months
Compile time:	approx 5 Hrz (far too long!)
======================================================
Distribution / Copyright / Permissions 
This map may not be  included  on any CD  or exploited 
commercially  in any way without the prior permission 
of  the author.  It  may  not be  used  as a base  for 
other peoples maps.  This zip  file may be distributed 
freely  in *any* electronical  format  (not  including 
material  format, such as CD or Zip Disk)  without the 
prior  permission of  the author as long  as  the  zip 
file remains unmodified.  Thank you.
=====================================================
