I wanted an evil scientist lab or alien world with a rocket launch area.  
I wanted to have a "test-fire" button that would be used to guard the quad.  
I also wanted the option to actually launch the rocket after a certain time, 
but didn't see how that would work with gameplay (let alone mapping it).
I also wanted see through cargo areas that could be accessed by
breaking them to get to the weapons, etc.
Somehow with my limited mapping abilities, I was actually able to learn
and make these things happen.  I am happy that I was able to make those
things a reality, but in the end- my abilities and this map are really not 
good enough to even be in the Geocomp4.  I would pull it out, but I hate 
when a competition ends up with no entries.  (I did win a quake mapping
comp. because no one else entered...).
I also enjoy shooting more than gathering weapons, so the Rocket Arena 
method of starting with weapons is used, except for the Rail.  You can shoot
through the chain-link floor, but not through the vertical support trusses.
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[installation]
Extract the .zip to your /baseq3 directory
Hit ~ and type /sv_pure 0
then type /map rocketarena
then type /addbot xaero (etc...)
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[play information]
game             : Quake3Arena
type             : ffa, tourney
players          : 2-4 recommended
bot support      : yes
[construction]
custom shaders   : no
custom sounds    : yes, music done by me: remnent. Song called groover
start points     : 4 human, 4 bot: each location starts with one type of weapon.
weapons	     :BFG and Grapple are included, but are turned off when 
			playing in "team" mode.
custom textures  : yes (10 total per the Geocomp4 rules)
			remnent: (1) h1 (2) s2 (3) s5 (4) s6
			baseq3: (5) xsupport2 (6) proto_fence (7) yellow_rustbx12
					(8) glass01 (9) lavahell (10) slime1
editor(s)        : GtkRadiant 1.4
construct time   : on and off for 1.5 months              
other tools      : Paint Shop Pro 5.0
known bugs       : can get somewhat stuck at top of stairs between slime tanks.
			The game also hangs periodically with bots. It used to totally
			freeze, but I hope that is fixed.  The stack of data discs is
			a button, but doesn't activate anything.
[thanks to]
Chadly for beta testing
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[copyright/permissions]
You may distribute this BSP (as if you would...) through any electonic network , ie.
internet etc, provided you include this file and leave the
archive intact.
All other trademarks and trade names are properties of their 
respective owners.
****************************************************************
