Credits go to	:
				 -EvilLair for the great custom textures. All material textures
				  come from texturepack 8, which can be found on **invalid URL**.
				  I have not altered the textures, except for adding alphachannels to 2 
				  of them. The red and blue team logos come from the same texturepack (and
				  look a hell of a lot better than the old "hammer and lightning")
				 -Thanx to id Software for creating Quake III Arena, Nunuk and Sock for their
				  great initiative, the guys from Quake3World's levelediting forum, and Clan
				  CFS (**invalid URL**) for beta testing.
=================================================================
* Construction *
Computer : AMD TBird-C 1.2GHz 512MB RAM
Editor(s) used			: GTKradiant 1.1.1-RC4, QToolkit 1.4, Ydnar's q3map2
   
Build Time				: 3 weeks
Known Bugs				: The bots do not grab the Quad Damage, because it is suspended. Only if
						  they accidently use the jumppad underneath the Quad will they get it. This
						  is a limitation of the Q3 bots and there was nothing I could do to fix this.
Notes					: The Quad Damage spawns randomly above the two jumppads in the central area. There
						  are basically two Quad spawnpoints, but only one is used at a time so there will
						  never be two quads in the map at once.
Some stats				: BSP (-meta) 406 secs.
						  VIS (full) 222 secs.
						  LIGHT (-fast -smooth -extra) 3720 secs.
						  BSPC 964 secs.
						  13154 brushes in map
						  1402 entities in map
						  Executing the "rotate" command for one base took aprox. 5 minutes,
						  and crashed Radiant 6 times.
						  The .map file is 8.2MB in size and it took about 2 minutes to open it
						  in Radiant.
This map is hosted at The Engines of Creation - **invalid URL**
=================================================================
This map is ©2002 RJL and may only be distributed by electronic means 
(e.a. Internet). Please don't copy this map or parts of it 
without my permission.
