Credits go to:		: id Software for creating Quake III Arena,
			  Loki for GTKRadiant, The guys from 
			  Quake3World's levelediting forum, and Clan
			  CFS for beta testing.
=================================================================
* Construction *
Computer : AMD TBird-C 1.2GHz 256MB RAM
Editor(s) used          : GTKradiant TA beta, Q3Toolkit for compiling
   
Build Time              : About 3 months on and off
Compile time	          BSP: 113 sec.
			  VIS: 1064 sec.
			  Light -extra: 10813 sec.
			  BSPC: 260 sec.
Known Bugs              : -console error - Ammo_slugs not reachable by bots. I 
			  couldn't get this fixed, and the slugs are definately
			  reachable (at least by human players).
			  -RSpeeds are good throughout the map (4-5k), but when 
			  standing on the ledge in the red or bluebase while facing
			  the entrance RSpeeds peak at 9-10k. I know this is a bit 
			  high (although med. to high-end systems won't have a problem
			  with this), but lowering the speeds would mean I should 
			  redesign a significant part of both bases. I didn't felt 
			  like doing that, partly because I want to move on to a next 
			  map. It's something I will keep in mind in future work, though.
This map is hosted at The Engines of Creation - **invalid URL**
=================================================================
This map is ©2001 RJL and may only be distributed by electronic means 
(e.a. Internet or BBS). Please don't copy this map or parts of it 
without my permission.
