Introduction:
	Thank you for downloading my stuff :)
	
	This is the second map I completed. Actually I just released this one because it's done =)
	What I had in mind as I started off, was a sacred structure, somewhere in a rocky, volcanic landscape with hazardous atmosphere. Maybe near a crater, where ancient peoples payed tribute to their gods by tossing prisoners of war down the blistering lava pit. In reward the gods blessed them with supernatural strength and fatal power. Maybe near tihs crater would stand some sort of monastery. And maybe evil things would lurk behind the rocky hills, things you wouldn't dare to face without the blessing of the ancient gods...
	
	Since I'm still learning how to build QIIImaps, this is kinda show of learning progress. I wanted to create a consistent skybox-terrain-scenery with interesting and ambitious geometry. Mainly the last part was the hitch. I put most effort in effective hint brushes, but the open layout with all that stuff going on (func_sucks) makes the FPS go somewhat low in places (especially the rocketlauncher area) with r_speeds peaks in the mid 120k's, so don't expect too much. I hope it runs at least fast enough to not annoy somebody.
The botsupport was kinda difficult this time. The too-many-faces-error occurred, so I had to build a bot-only-map and merge the files. I'm yet pretty content with the outcome. At least I managed to get them navigate the whole map and pick up every item. Alas there are few spots where the bots tend to get stuck though, so 1vs1 against a bot may become hide and seek. I wasn't able to fix this issue, sorry for that.
	Hope you enjoy playing this map anyway! Feedback is most welcome!
	Best regards
	MBT
PS: I'm not quite sure bout the trees...
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How to install:
	extract the "mbt_dm2.pk3"-file to your "Quake III Arena/baseq3/"-folder
Author:
	Thomas Wiese aka "Malzbiertrinker" aka "MBT"
	
Mail your feedback to:
	**email removed**
Other maps by author:
	mbt_dm1 - Sacrificial Rite			lvlworld.com/review/id:2187
Map-name:
	mbt_dm2.bsp
Longname:
	House Of The Rising Sun
Map-genre:
	gothic-ish
Map-size:
	medium
Suggested player-spawn:
	3-6
Supported game-types:
	ffa
	team
	tourney
Bots:
	biker
	bones
	gorre
	hunter 
Items:
	5 Health					 14
	25 Health					  4
	50 Health					  1
	Armor Shard					  9
	Haste						  1
	Heavy Armor					  1
	Mega Health					  1
	Personal Teleporter				  1
	Quad Damage					  1
	
Weapons:
	BFG 10K						  1
	Grenade Launcher				  1
	Lightning Gun					  1
	Plasma Gun					  1
	Railgun						  1
	Rocket Launcher					  1
	shotgun						  1
Ammo:
	Bullets						  2
	Cells						  1
	Grenades					  1
	Lightning					  1
	Rockets						  1
	Shells						  1
	Slugs						  1
Secrets:
	guess what xP
	(...there is a BFG with 100 ammo but don't let it go any further...)
Modified textures:
	mbt_baseboard09.jpg				 59KB
	mbt_baseboard09_c2b.jpg				 70KB
	mbt_baseboard09_f2.jpg				 63KB
	mbt_baseboard09_g3.jpg				 67KB
	mbt_clang_floor3bstairtop2.jpg			 16KB
	mbt_killblock.jpg				153KB
	mbt_largeblockfloor4.jpg			 33KB
	mbt_largerblock3b2.jpg				388KB
	mbt_largerblock3b3dim.jpg			296KB
	mbt_lava.jpg					 50KB
	mbt_pjrock21.jpg				145KB
	mbt_skull_door_a.jpg				 48KB
	mbt_skull_door_b.jpg				152KB
	mbt_skull_door_c.jpg				 47KB
	mbt_skull_door_e.jpg				 83KB
	mbt_skullsvertgray02a.jpg			 35KB
	mbt_skullsvertgray02b.jpg			 35KB
	mbt_skullvertgrayslot02a.jpg			 35KB
	mbt_xstepborder5.jpg				 27KB
Additional textures:
	_decal.jpg					181KB
	beam_d-green.jpg				 11KB
	beam_green.jpg					 10KB
	beam_orange.jpg					 10KB
	beam_pink.jpg					 10KB
	beam_yellow.jpg					 10KB
	blue_lightning.jpg				 63KB
	fireplace.jpg					 79KB
	light_fx1.jpg					 10KB
	teleporter_swirl.jpg				112KB
	teleporter_tube.jpg				 63KB
	torch.jpg					133KB
	torch_plate.jpg					 21KB
	tree_01.tga					257KB
	tree_02.tga					257KB
	tree_03.tga					257KB
	window_01.tga					 65KB
	window_02.tga					131KB
	window_03.tga					172KB
	window_rfx.jpg					 42KB
Additional sounds:
	bang_far.wav					591KB
	dintgetbitten.wav			      20.01MB
	lava.wav				       1.18MB
Used software:
	OS						Win7
	editing						GTKRadiant 1.4
	compiling					CMD.exe
							q3map_2.exe
							bspc.exe
	textures					Gimp
	map-packing					7zip
	shaders						Notepad
	terrain						EasyGen
	skybox						Terragen
	sounds						Audacity
Switches:
	bsp						-leaktest -meta -samplesize 8 -v
	vis						-saveprt -v
	light						-bounce 8 -dirtscale 3 -dirtdepth 64 -dirty -fast -fastbounce -filter -patchshadows -samples 3 -samplesize 8 -v
	bspc						-aasopt -reach
Compiling durations (HH:MM:SS):
	bsp						00:00:13	
	vis						00:12:21
	light						00:24:40
	bspc (total)					00:01:37
	botmap-bsp					00:00:03
	botmap-bspc					00:01:28
	merging						00:00:01
	optimizing-bspc					00:00:05
Construction duration:
	a few hours every now and then in my sparetime after work spread over a year
Filesizes:
	mbt_dm2.map (not included)			 5.45MB
	mbt_dm2_b1.map (not included)			 1.73MB
	mbt_dm2_b1.bsp (not included)			  955KB
	mbt_dm2.bsp					14.00MB
	mbt_dm2.aas					 2.84MB
	mbt_dm2.pk3					10.30MB
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Acknowledgements:
	I wanna thank 					* my fiancee <3
							* Cyber
							* Joshwell
							* Mand0g
							* Mr. Masher
							* Thr3xus
							* Tig
* everyone at lvlworld.com
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Legal notes:
	Copyright (c) Thomas 'Malzbiertrinker' Wiese, 2014
	All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
	This level may be electronically distributed only at no charge to the recipient in its current state, must include this .txt file and may not be modified in any way.
	UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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If you scrolled all the way down here, your mousewheel now has just the right operating temperature for fast weapon switching...
