Description             : Lost Forever is a very fast 1on1 level. You 
			  shouldnt expect the flashy sceenery that was 
			  displayed in q3tbdm3 but the gameplay should
			  be intense and more balanced than in my 
			  previous map. 
			  
Additional Credits to   : Predator4 my brother for testing and ideas.
			  Gergely "immoral" Baross for testing.
			  Chei for testing
			  Paul Jaquays for the Q3Radiant Editor Manual.
			  Q3workshops Tutorials.
			  ID software for Doom, Q1, Q2 and Q3A.
Special Thanks to	: Galahan at The backburner for his help and
			  ideas and for the space for my homepage
			  Tigger_On for LvL and the beta section  
Beta testers		: Ooze, pjw, Galahan, Zetla, Tommy Singh
			  SiCdeth, Joseph Stalin
			  Thank you for the comments guys
Previous Relases	: tbdm1 - DeathTrap, Q2DM
			  tbdm2 - Maelstrom, Q2DM		
			  tbdm3 - Iron Fortress, Q2DM	
			  tbdm4 - Maelstrom II, Q2DM	
			  tbra1 - A Knights Test, Q2DM (rail arena)
			q3tbdm1 - Airborne, Q3ADM (motw on QIC)
			q3tbds1 - Dead Simple, Q3ADM (3rd prize on PureDM)
		  	q3tbdm3 - Pit and the Pendulum, Q3ADM (motw on PQ!)
Comments		: Funny name ppl would think... The name of 
			  this map does not mean that you will be lost 
			  forever in the complexity of this map :)
			  I think ppl shoul be familiar with this level
			  after only a few games.
			  I choose this name for another reason:
			  This is propably my las map for Q3A...
			  And I have lost something recently that was
			  precious for me although I just couldnt realise 
			  that at that time. Anyway I feel that what I
			  have lost is gone forever...
On gameplay and bots	: As I have mentioned before I focused mainly on
			  the gameplay on this map. It is fast. (I got a
			  headache watching Predator4 and Immoral testing 
			  the map) Bots use the map pretty well. The only 
			  small problem is that they tend to get 
			  disoriented near the Mega Health. First I 
			  assigned my favourite bots for this level 
			  (Uriel and Klesk) but they are not much of a 
			  challenge so I put in two more challenging ones.
			  Listening to the advice of the beta testers :)
			  BTW we allways bottest my maps on Nightmare skill
			  level and against Major who is imho the best bot.
			  But enough of bots for they do not matter really.
			  I personally recomend this map for 1on1 play.
			  I think a 3 or 4 player ffa night be fun as well.
			  You can use it for 2vs2 for it has the locations
			  altough I think its a bit small for that.
On the gothic style	: The main reason for me statring making maps for 
			  q3 was this gothic style. I know many ppl are 
			  just sick of it. I personally cant get enough 
			  of it :) 
On the lighting		: Many people were complaining about the use of
			  lighting in my previous map. And I saw a 
			  review that contained some ugly pictures of 
			  the map... 
			  I made the lighting using a Voodoo III video
		    	  card. The lighting effects may change if you 
			  have a different video card or different cfg
			  settings.
			  On this level I changed the intensity of the
			  yellow lights. So they do not look so yellow.
			  Anyway if you have doubts how the level should
			  look like visit the info page at:	
			  **invalid URL**
			  If you do not see the same effects that are on
			  the sreenshots you propably have a .cfg file 
			  that messes up the intensity and/or ambience 	
			  of lighting...
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* Play Information *
Single Player           : Yes (.aas included)
Cooperative             : No 
Deathmatch 2-4          : Yes (1on1 recommended!!!)
Deathmatch 5-16         : not recomended
DM start points         : 5
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track		: 0
===========================================================================
* Construction *
Base                    : New level from scratch
Editor(s) used          : Q3Radiant build 197
Build Time              : 2 weeks + 1 week beta testing at LvL
Compile Time		: half an hour (on my Celeron 450Mhz)
Known Bugs              : none
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visit : **invalid URL**
visit : **invalid URL**
visit : **invalid URL**
For Reviews 
visit : **invalid URL**
visit : **invalid URL**
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Downloads:
-Airborne     **invalid URL**
-Dead Simple  **invalid URL**
-Pit&Pend..   **invalid URL**
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* Legal stuff *
--------------------------
Authors may NOT use this level as a base to build additional
levels.  
You MAY distribute this BSP (for free), provided you include this
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. Unless for Profit then I MUST be contacted and 
Asked permission.
Thanks
Balazs Torok
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Quake III Arena is a registered trademark of id Software, Inc.
