- Play Information -----------------------------------------------------------------------
         Player Base : Free-For-All, 1 on 1
        Default Bots : Doom, Gorre, Razor, Wrack, Lucy
   Number of Players : 2-6
           Item Load : 2 SGs, RL, RG, PG, LG, GL, 2 YAs, RA, MH, Haste.
- Construction ---------------------------------------------------------------------------
                Base : New level from scratch (old unused Q2 level design)
      Texture Scheme : LunBase (blue)
   Construction Time : ~40 hours over 30 days
        Prefabs Used : None
    Average R_Speeds : 4200 world, entities, no players
 Worst Case R_Speeds : 5800 world, entities, no players
      Editor(s) used : QERadiant 197
        Known Issues : The Quake3 bots are UNBELIEVABLY STUPID.  ... so that isn't really an 
                       issue with the map as such, but it certainly affects solo play.  
                       Several items, including the RL, require a simple jump to reach.  The 
                       Q3 bots are completely incapable of jumping to anything without the 
                       assistance of a jumppad, and henceforth none of them can get the RA 
                       without dropping onto it from above, none use the RL, and none go for 
                       the Regen or Megahealth.
                     : I have tried several user add-on bots, and the only one that adds 
                       capability of jumping to an item is the RWG_BotAI tweak, 
                       (**invalid URL**), and even then performance is damn 
                       sorry.  They do actually grab the RL and MH, but only once in a blue 
                       moon.
                     : Henceforth, I strongly reccomend you play this map with living beings 
                       until some better bots come out (or you die, whichever comes first).  
                       If you are a diehard solo person like I am, use the RWG bot or, likely 
                       more enjoyably, play a different map altogether.
                     : In an ideal world, the pulse of the lights would sync with the pulse of
                       the sound, but Q3 apparently does not aggressively track what times 
                       things happen, and so the two can sometimes come out of sync after a
                       teleportation or a visit to the MH.
                     : The engine likes to apply a very light blue haze of fog to the cieling
                       of the dome room.  It's invisible if you aren't looking for it and 
                       doesn't affect gameplay.
- Compilation ----------------------------------------------------------------------------
      Q3Map BSP Time : 20 seconds
      Q3Map VIS Time : 12 seconds
    Q3Map LIGHT Time : 1 hour, 40 minutes
     Lighting Params : -extra
    Compile Computer : PII 300mhz, 128 megs of RAM, Win98
- Copyright / Permissions ----------------------------------------------------------------
   Authors May Not decompile the BSP as a base to build additional levels.  Make your own 
damned maps.
   Authors may use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme.  Also be sure to use directories and filenames 
different than those in lun3dm2.pk3, or else you run the risk of having both maps excluded
from pure servers.
   You MAY distribute this pak file and/or its contents by any electronic means, provided 
you leave the contents unaltered and include this text file, also unaltered.  This file may 
not be commercially exploited in any way.
              ,===========================================,
              |  -- "It's the platinum record Bumpus got  |
              | for 'Let's Drink Beer and Shoot Things.'" |
              '==========================================='
