====================================================
title:            Skeeter's Folly
file:             SkeetersFolly.pk3
author:           strangelove 
email address:    **email removed**
URL:              www.blur.com/
                  www.blur.com/blurquake3
                  www.blur.com/blurbeta
description:      large flatish spacemap good for 
                   2-12 players.  This map has been
		   tested and refined for gameplay
                   in a LAN environment.  Game dynamic
		   changes with different player counts.
====================================================
play information
skills 0,1,2,3:   no
tourney:          tough, but better than dm17
deathmatch:       small to medium, best with 3-10 players
CTF:              no
Bot File (aas):   yes
other:            no
new sounds:       no
new graphics:     no
new music:        no
how to play       place SkeetersFolly.pk3 in your /baseq3/ folder
                  start quake3arena
		  select ffa maps list
 	          select SkeetersFolly from the maps list
	          proceed through menus as with standard Q3A maps
                  
====================================================
info
This is my first serious Q3A map.  Gameplay has been
heavily tested and refined in a LAN environment.  With fewer players
the map centers on the rail gun, though camping on the
rail decks is usually fatal due to the plasma gun platform
above.  The BFG was the most recent addition, and seems
to have balanced out the rail.  The map opens up with more players.  
A fast map that is extremely difficult to control.
====================================================
construction
base:           none
editor:         Q3Radiant 179 by Id Software
other progs:    
known bugs:     The rail deck return accelerator pads will
                sometimes launch a player in an odd direction,
                usually when strafing against the side of the
                accelerator.  If anyone knows how to fix this
                I'm all ears.  
build time:     2 solid weekends, and 3 months of refinement.
====================================================
thanx to ...
All the guys at Blur for enduring the frustrating
early versions of the map, and for their all the
wonderful criticisms and suggestions.
====================================================
Distribution / Copyright / Permissions 
Copyright (c) 2000 Steve Blackmon, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of 
id Software, Inc.
This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================
