Misc. Author Info       : An obvious choice for a Q1 to Q3 crossover, I just had to
			  re-create S6 under the wonderful Quake3 engine.
Description             : The original pushed the Quake engine to it's limits, now it
			  hardly touches the power of the Q3A engine. Hopefully I've
			  done justice to the original map.
Additional Thanks to    : SmallPileOfGibs - **invalid URL**
				for helping me get to grips with Q3R and shaders,
				and for answering all my dumb questions.
			  Excessus - **invalid URL**
			  Mr Fribbles - **invalid URL**
			  Pingu - **invalid URL**
				for beta testing and the rest.
			  Fingers - **invalid URL**
				for the excellent sky texture.
			  Dive
				for beta testing, being general fragbait, and for being
				such a good friend.
			  Everyone who is an active part of the custom map community, you
				guys make it all worth while.
			  			                            
Additional Notes        : "You STILL need it because you're STILL weak."
			  			  
Previous Work		: 10/08/99 - OMA (Q1) - One Man Army (KoS)
			  03/05/99 - Strafin6 (Q1) - Quake Addiction
			  01/02/99 - Strafin5 (Q1) - Infinite Skill
			  05/11/98 - Strafin4 (Q1) - Celebrity Deathmatch
			  20/10/98 - Strafe12 (Q1) - Strafin1-3 Megamix
			  03/10/98 - Strafin3 (Q1) - One Man Army
			  02/09/98 - Strafin2 (Q1) - Freestyle Gibbage
			  18/06/98 - Strafin1 (Q1) - Cunning Plan
			  14/05/98 - DaTower (Q2) - Peej's Towers
			  04/05/98 - Evil2 (Q2) - Cunning Plan
			  04/04/98 - Evil1 (Q2) - Evil's System
			  11/02/98 - PeejDM2 (Q1) - Trouble
			  03/01/98 - PeejDM1 (Q1) - The Funky Place
			  
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* Play Information *
Game			: Quake 3
Bot Match		: Route Included
Deathmatch		: 1on1, 2on2, 3-6FFA
Capture The Flag	: No
* MAP Information *
BSP Name                : maps/addict.bsp
Shader Name		: scripts/addict.shader
Textures		: textures/addict/*
Extra LIGHT		: Yes
VIS level 4		: Yes
* Construction *
Base			: New, based on the layout of Strafin6
New Textures		: Yes, all based on orignal Q3 textures
New Shaders		: Yes, all based on orignal Q3 shaders
Construction Time	: 3 months
Testing Time		: 3 weeks
Editor used		: Q3Radiant (builds 174 to 181)
Qutilities		: Q3MAP
Other utilities		: BSPC, Photoshop
Known Bugs              : Light on the curves above the lower bridge is a little screwed,
			  nothing I could do about it really.
* Copyright / Permissions *
All original and composed textures in this level remain property of
the sources respective owners.
All original and edited shaders in this level remain property of
the sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.
* Where to get this level *
www.peej.co.uk/files/addict.zip
ftp://**invalid URL**
