Author                  : TheMic, Dialogue - Michael Fayol
Author Email's          : **email removed**
Author Web Site's       : **invalid URL**
Feedback                : PLEASE SEND IT, via e-mail : )
Release Date            : July 21, 2000
Files                   : mfgothicdm1.pk3, mfgothicdm1.txt
Maps                    : 
****************************************       
* Description *
Gothic Level, Cathedral style, with catacombs beneath the 
actual "church".  
****************************************       
* Play Instructions *
To play, use the game menu and select skirmish.  Select 
Free for all (FFA) mode Select Mfgothicdm2. 
The default bots for this level are the ID
guys and gals; doom, visor, mynx and sarge. 
****************************************
* Tips *
Keep moving about, for whatever reason the bots don't like to be in one
spot to often (which is a good thing : ).  Don't be afraid to take the 
time to get your weapon of choice, everything is spread so that you 
won't miss out on mnay fraggs.
****************************************
* Play Information *
Game Modes              : FFA 4-8 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes, custom textures(mine) and 3d skeleton model from 
				someone else.
Demos Replaced          : None
****************************************
* Credits *
Everyone at the Gamedesign.net Forums - For helping a poor sole out
with there experience and knowledge.
Q-Workshop 3 site - for all the tutorials.
SYLUM ENTERTAINMENT LTD. - For all the beta testing and just being supportive in their weird ways : )
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
****************************************
* INSTALLATION *
Unzip mfgothicdm2.zip and place mfgothicdm2.pk3 and mfgothicdm2.txt
in baseq3 directory.  
****************************************
* Already Released levels by author *
***** Quake III Arena *****
MFUNHOLY
MFDM1
MFGOTHICDM1
MFSPACEDM1
MFSPACEDM2
MFSPACEDM3
****************************************
* Construction *
Base                   : From scratch
Construction Time      : NA
Editor Used            : Q3Radiant
* System * 
Dell Dimension XPS
PII 450
256 MB Ram
* Compile Data *
N/A
* Known Bugs *
You will get a warning about some powerupshit texture.  Ignore it, for 
some reason it just shows up whenever I create Teleporters.
* Design Philosophy and Discussion *
The idea spawned off of my very unsuccessful mfgothicdm1 level, specifically a small church area with a touch of evil to it. I thought that every large "church"/cathedral need a place to keep the dead and that goes below grounds in the catacombs.
The Level started out with just the main church/altar area and the larger room in the catacombs, but it was way to small, so I added the back rooms and the confessional and the extra catacomb rooms.
I wanted to keep it dark, especially downstairs to try and create an erie feeling. I hope it worked for you all.
Well that's it, happy fraggin'
* Copyright / Permissions *
Feel free to post and play this level.  Please do not change
any file associated with this level.
