================================================================
Title                   : GrindMill
BSP Name                : alkdm06.bsp
Author                  : Shaun Ross aka [Kona]
Release Date            : December 2000
Email Address           : **email removed**
Home Page               : Ethereal Hell: SP Map Reviews
			  **invalid URL**
			
Map Description         : A dirty industrial factory with thick steel supports around the small brick village highlighted with gothic lights. Each of the rooms intersect into a central main arena under a blue night sky. Three levels make up the map, which makes for a great dueling level or a fun 3 player FFA.
Other Info		: 
Please email me if you liked this level.
After The Devil Deranged I was a little disappointed in that level. The gameplay and connectivity just wasn't good enough. It was too cramped and slightly too big for 1v1. So when it reached beta stage I started making this new level, and for the first time with deathmatch, actually plotted a layout. This time the layout is much better, and is very fun for 1v1.
Other maps by Author	: 
			  Single Player:
			  Jun 00 - Egyptian Myth (Q1SP)
			  Apr 00 - Mel Soaring 5: Ancient Rigby (Q2SP)
			  Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP)
			  Dec 99 - Mel Soaring 3: Tomb of the Makron God (Q2SP)
			  Oct 99 - Mel Soaring 2: Star Rancor (HLSP)
			  Sep 99 - Mel Soaring 1: Hear Me Roar (Q2SP)
			  Mid 98 - The Alkado Adventure (Q1SP PC)
			  Deathmatch:
			  Dec 00 - Sinda Legend (Q3DM)
			  Sep 00 - Until The End Of Time (Q3DM)
			  Oct 00 - Devonaire (Q3DM)
			  Dec 00 - GrindMill (Q3DM)
			  Jul 00 - The Devil Deranged (Q3DM)
			  May 00 - Evergem (Q1DM)
			  Apr 00 - Tusk and Bone (Q3DM)
			  Feb 00 - Ravages of Sanguine (Q1DM)
			  Dec 99 - On A Dreary Night (Q2DM)
Additional Thanks to    : The Stand Q2 mission pack for textures
			  Kevin 'Rorshach' Johnstone (**invalid URL**) for his Jackboot textures
			  Speedy, Defrag, Hobbes, Nitin and the testers at LVL all for suggestions
================================================================
* Installation *
To install, simply unzip and place alkdm06.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The map should now be accessible via the Multiplayer or Skirmish menu or by typing "\map alkdm06" at the console without the quotes.
* Play Information *
Deathmatch	     : 2-4
Player Base  	     : Tourney, Free-For-All
Bot File (aas)	     : Yes
			  
* MAP Information *
Total Brushes		: 944
Total Entities		: 109
Net Brush Count		: 831
New Textures            : Yes
New Enemies/Sounds      : No
New Weapons/Quakec	: No
* Construction *
Base                    : From scratch
Construction Time       : A week or 2.
Compile Time		: 5hrs, 41min
Machine 	        : P3 450mhz, 128mb RAM, Riva TNT2
Editor used             : Q3Radiant
* Copyright / Permissions *
You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.
