Menu..::LvLForumExploreSearchProfile avatar

Blast Food
Juz

================================================================ Title : Blast Food PK3 Name : q3f_juz1.pk3 Date : June 6th 2001 Author : Julian 'Juz' Priestley Email Address : **email removed** Home Page : **invalid URL** Thanks to : * id Software * My beta testers * gibbie for the name and for playing lots of qw with me. * djbob for bobtoolz. * Pancreas for some of the sounds (taken from my CQA mod). * Death2UAll for some of the sounds (taken from his industrial pack) * The q3f team for the mod and most of the textures used, especially: - RR2D02 for helping with chille. - Wils for helping with the ents. Beta testers : CardO, kingping, Buttmonkey, BirdDawg, SystemKrash, smithers72 anyone else i forgot. Addtional Info : This is my first Q3F map, and is basically a standard 2 flag ctf map with a twist. The main aim is to take the other team's flag from their flagroom to the capture point in the corridor leading to your team's sniper deck for 10 points. In the center of the map there is an "orb" which can be picked up by either team and if a capture is made by the team holding the orb, then that team gets 30 points. However, the orb returns every 2 minutes, and so teamplay and timing is essential. Revisions: Final Release ( 06.06.01 ) - Couple of texture changes More lighting tweaks Lift clipping problems fixed HUD flag/orb indicators added Beta ver. 3 (26.05.01) - Improved hinting Lighting tweaked Second lift up to top floor in flagroom Camroom removed and cam moved to the flagroom respawn room Some z-fighting fixed Removed mesh in center that was causing some weird errors behind it. Beta ver. 2 (25.05.01) - Clipped under mesh in respawn room Trim on ramps in respawn room redone as rectangular prisms Capture point textures aligned Flyby completed Cams fixed A few other small fixes/changes Beta ver. 1 (22.04.01) - Original map from scratch Other Maps by the author: juzdm2 - De Profundis (Q3A) juzdm3 - Zero Hour (Q3A) cratedm3_dm1 - The Blood, The Sweat, The Crates (Cratedm3) cratedm3_dm2 - Crate Expectations (Cratedm3) ================================================================ * Play Information * Game : Quake 3 Mod : Quake 3 Fortress Type : 2 Flag CTF with capture bonus * MAP Information * Base : From scratch New Textures : The computer textures New Shaders : The fog, computer and camera shaders New Sounds : Yes (see credits) Construction Time : 2 months Editor used : GTKradiant 1.1-TA, GTKradiant 1.1-TA-Beta, Q3radiant 202 Qutilities : Q3MAP Other utilities : Photoshop 5.5, bobtoolz (**invalid URL**) Compile Machine : Athlon 850, 256MB Compile Time : 1 hour, 1 second Brushes : 6041 Entities : 289 Known Bugs : None that i know of :) * Copyright / Permissions * All textures in this level remain property of their respective owners. You may NOT use this level as a base to build additional levels without explicit permission of the author! You may distribute this BSP in any electronic format (BBS, Internet, CD, etc) but you may NOT by any means use it to gain money. If you paid to get this, then you got totally ripped off! =) ================================================================ 0wn3d!
Top of:  readme ~ page
Theme:
Not set
Bots:
Textures:
Not set
Comments:
10 comments (24.76 yrs ago)
Ranked:
Downloads:
2,310 & 286 LiveViews (daily avg. 0.28)
File:
q3f_juz1.zip, 3.23 MiB
PK3 date:
6 Jun 2001
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak