Best Quake III mods of all time
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phoenixxxxxx Rep. 0
#91   4 days ago
Is there a mod to change all weapons to machine gun?
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Tig Rep. 2762
#92   4 days ago
@phoenixxxxxx : You can use CPMA with a custom <map>.ent file to do that. The .ent files are text files that can dynamical replace items in a map without the need to recompile the BSP.

Also with CPMA you can use a series of /callvote and /recon options to make similar changes mid game (if you really wanted to).

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sedawkgrep Rep. 1747
#93   40 hrs ago
@phoenixxxxxx :
Is there a mod to change all weapons to machine gun?

With OSP you can do them individually. I think the command is like "replace_bfg #" where the # would be the value for the machine gun. It's in the OSP docs. Obviously you do it on the server then map_restart.
Edited 19 seconds after the original posting.
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leilei Rep. 533
#94   8.59 hrs ago
Alternatively you can also disable the weapons in Q3 itself by calling a lot of these prior to game start:

set disable_weapon_shotgun 1
set disable_weapon_rocketlauncher 1
set disable_weapon_plasmagun 1
set disable_weapon_railgun 1

etc. It won't make more machinegun ammo no, but it's something built-in

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