@Tig :
@Kit Carson - That looks awesome! Distinctively Q3A. Based on the screenshot alone, maybe something to break up the top brushes and a feature texture or element on the wall...
Hi Tig, yes, that's a fair observation. The idea was to have a level within something completely gothic and massive that would give the impression of being "heavy," completely Quake3esque but a little more refined. I love the first vanilla deathmatch maps. They were truly inspired, but perhaps too simple in their refinements due to the time they didn't have to deliver Quake 3 Gold. I still have email exchanges between me and Willits, but they always remain the point of reference if, despite thousands of custom maps, we continue to play the originals and ZTN.
now i will playerclip and caluk everything and i will prepare a test pk3.