We've played this 1v1 at least a dozen times and it never disappoints. A small-ish map with a LOT of different elevations, allowing for really interesting and engaging skirmishes. The MH is always the target, but getting it can end up being more about just preventing your opponent from getting it, as you'll often eat a rocket or a rail for your efforts.
Perhaps my only complaint is the 2xYA being so nearby one-another. (See screenshot) But even then, it's not always a problem.
Great map that deserves a lot of attention.
At that time it took me a while to understand the cause of the cryptic error message ...
If only more mappers would understand that using the JPG format (with suitable high compression) instead of TGA, optimizing their AAS files and omitting WAV files of several MB will reduce the size of the ZIP archive significantly.
Some of us dinosaurs are still using 56K modems ...
It seems to have something to do with that some of the textures seems to be in a progressive JPG format. Resaving them in standard JPG fixes the problem. Is this a known limitation of the 1.17 version ?
Otherwise it's a nice map.
Plays more like q2 (prolly cause of the weapon spawn time)
I've played it both in baseq3 and CPMA and in both cases it's got fast action gameplay just the way I like it.
Keep 'em coming Charon, I can't get enough !!! :)
Yup. CPMA-Pro release will be nifty, lots of IP and structural changes, as well as removing those annoying sounds. Clocks are backwards on purpose, although one of them is running the proper direction. Yay. =) Oh, and the bots do go for the MH, they like RJing from the steps and jumping off the third floor just to miss most of the time. Just seems to be a rare ordeal, especially with some bots. Ah well, anyway. Glad you peeps enjoy it. Have fun.
Once again, nice job Charon!
Thats all I can say. And a damn site better than what Alc had to say about it.
Im looking very fwd to the CPMA remix. Keep it up Charon:-)
Another good one from Charon, gets an 8 from me.
-Octovus
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