Thats a new version with fixed .arena file and updated documentations...
Enjoy, hopefully :)
and about the single string, yes thats what i mean...
Ahwell, I'll just make a small fix for this silly problem...
Hope you at least judge the map after the actual map, and not the scripts :)
about the "single" string. What? You mean to say, there has to be 4 custom maps that have "single" in their arena files for anyone of the 4 to show up. Is that what youre saying? You probably didn't need to make it single player, since nobody does single player. Just keeping it to skirmish should be okay.
monster claw sound--yep, thats one limitation of q3. Can't have different sounds for doors w/o screwing up every other map that has a door in it. :(
Green theme looks realy cool. I'll give it a 9.
Let me explain why I have the string single in my arena map...
if you have enough custom maps downloaded you'll get another tier in single player using those maps, this has a little bad thing about it though, if the map count isn't divisable by 4, some levels are ignored by the game... just because it don't get enough levels for a complete new tier...
so, either you'll have to download some other maps, and you'll probably see my map in the scirmish menu... otherwise, just wait for me to release a little fix for this silly creator(me)-bug, or you could just type
/map fusiondm04
in the console, and you should be ready to kick it.
And about the monster claw sound, well. I used a little trick using a door, a trigger, a button and a speaker entity to make the thing work properly, but since the thing is actually a door that crushes you, it makes the sound of vanilla q3 doors, i've found no other way to fix this than to make my own little mod, or I could just have replaced the door sound with something that couldn't be heard, but that would affect all doors in q3, not just in my level.
Forgive me if I make no sense at all :)
I'm still waiting for someone to find all 7 eastereggs :)
-Fusion
fusion@planetquake.com
<a href="www.planetquake.co...s/fusion/" target="_blank">www.planetquake.co...sion/</a>
played your map last night. Nice
to see some unusual elements there. It's always fun to run and frag through these original places. Ok, gameplay is missing a bit, don't care. I can't await your next map!
MopAn
The monster in the cave trick is quite cool, but the sound the arm makes (a very mechanical, trapdoorish noise that is used for doors in some vq3 maps I think) just doesn't fit. A growl would make more sense! But it scared me the first time, now I know what he means in the help file :-p
So it's probably not quite what you're looking for on this site, but the author should keep going...if he either hooks up with a good SP mod team or transfers his obvious editing skills the the MP world, great stuff will be the result. As it is I'm not scoring the level because it doesn't really fit my criteria.
-Octovus
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