I do personally disagree with Myth's comment about the verticality though, which left me rather confused; there are only 2 stories in this entire map, and the vertical distance between those floors is not any greater than most standard competitive CTF maps. Maybe it is because the map is fairly tight and thus the angles the players will face each other between floors is thus steeper than if the map was more open?
The atmosphere is fantastic, though. I don't think there are many better examples of dystopian futurism in Quake 3. The ominous sound effects just complete it, too.
Edited 2.85 minutes after the original posting.
To find out more about the mod, visit:
<a href="http://q32ef.fragland.net" Target="_BLANK">q32ef.fragland.net</a>
Don't you have wolfenstien maps to make or something?
imho the map's vertical scale could have been toned down a little bit.
An enjoyable ctf map with excellent use of textures.
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