I think the item spread and navigation (aside from being confusing) is great. One small complaint is I would swap the MH and RA and remove the YA which is nearby the MH. As it is you have to rocket jump to reach the RA and it's in a dangerously unsafe location. In contrast, the MH is in a corridor near the bottom that's easy to miss and hard to defend.
Overall though I really like this map. It works well 1v1 and probably great for a group.
I like the South Park easter egg.
Edited 33 seconds after the original posting.
Again, I am not certain the 5 (or were there more?) TPs really had to be added to the map. IMO, one TP would have been fine, dropping all the others. There are enough paths via stairs etc. the player can take. Presently I had the feeling quite a few of these valid paths were under-used, because the player and the bots are simply too lazy to take them, preferring the TPs. Too many TPs make the gameplay fast but also erratic, something that can get on the players nerves after a while. It also adds an element of chaos: When trying to fight one bot suddenly another teleports into the area, disrupting "your sure win". Or you have an opponent nailed, but he/she simply escapes via TP.
Make no mistake, this map is definitely worth a download.
Edited: 25 Aug 2009 AEST
Good job Electro/Killaz
Sock
hannibal: thanks ;)
Still if you guys have any spare time on your hands, maybe!? lol would be great with CPMA!.
Well done guys!
the map is a little dark, but not too much so. certainly adds to the abandoned feel. gameplay is great. usually i don't go for the low overhead passages type layout, but this one is truly different. my buddy and i found ourselves REALLY paying attention to sound in this map. great layout of weaps/armor/health/powerups to.
hope to see more of this kinda mapping from you guys. two thumbs up and a 9 from me. excellent work.
i can fix it so that anyone who downloads it from this point has it corrected, and compatibility between the 2 different ones wont be a problem.
thanks for the comments! i have a teamplay map around 60% done ;)
If the new CPMA map pack does materialse it would be a shame to not see this one in there.
9/10 'cos nothing is perfect :)
Gameplay is probably better than the look which is saying something, electro has produced a stunning layout which is nice and tight yet still affords plenty of open space.
Grat job, a 9.
Thanks for the comments peeps :)
Thanks for the comments peeps :)
I'm also trying really hard to make that ramp jump to the RA in CPM, but haven't been able to yet. Don't have the skillz. :( I'll work on it. :)
A nine from me, only because nothing's perfect, and there's always something to be a nitpicky bastard about (in this case, I see a sparklie here and there, and the loading screen, oddly, says The Abandoned Base when the map is The Abandoned Post), but that's truly minor stuff. It's very rare that, as wvw pointed out, you get a map that's outstanding in both departments.
Howsabout another creation from you two? I'm greedy for maps of this quality. :)
One prob: in default lighting, the map is very, very dim, and almost unplayable. I had to jack up gamma to see anything ;/ But luckilly, few people play with default lighting anymore :)
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