But that spec blows the pants off a dual PIII 800...
512 MB SDRAM
GEFORCE 3 64MB
19* RUNNING 1200X800
You need to consider the type of space map id is refering to when they recommend fast vis -q3dm17. Very simple type of map with minimal brushwork, so there's not a whole lot of optimizing to be done.
A map like Acacias Crimson Laboratorie is a whole 'nuther story.
Spend the 40 hours or so that it'll take to full vis - I'd like to see how much of an improvement there is to be had.
I have a PIII 45MHz with an original (generation 1) Nvidia RivaTNT. 640x480x32 gives me an average of 30fps on this map. The lowest it drops to is 18fps. I suggest some of you tweak your systems ;-)
Thanks for the comments all.
I'll try and read the readme file's a little closer next time.
8o(
remember that low r_speeds is also due to the number of shader layers in a single place.8o)
I played on a tourney server today and a pk3 from an OSD mod was screwing things up.
Sorry, false alarm.
Yours was the first map I played since that tourney and I assumed something went wrong in your pk3.
Didn't mean to give you any grey hairs!
P.S. Here's an annoying thing that was happening to me while trying to play with bots: I couldn't!!!
I load the map from the console and added bots from the menu. I'll only add one or two bots to keep the FPS up...I also have a 30 second warmup before each match on my server. Here's what happened after the warmup...
All other bots save one go into spectator mode (like the match is in tournament mode but I loaded the map from the console and didn't specify a game type)...BUT...after 1 whole second of matchplay, the remaining bot gets booted into spectate mode with a text warning:
MATCH ABORTED: Not enough players.
So I added more bots (5) and the same thing happened...only one bot stays to fight and then gets booted once the match starts. I have six players on the map...how many am I supposed to load?
What the hell is going on?
Again, I didn't specify a game type, I simply started the map.
Good job Cyberhazard. I'm looking forward to your next map.
Entities :379
Build Time : 66 days, did everything the hard way.
Compile Time : One hour, 22 min. on a 128mb, P3-450. -vis -fast
Editor used : Q3Radiant, like there is something else!
Known Bugs : None
That seems to be the biggest problem wiht your map. I haven't even 'tried' the map, but from what I can make of the screenshot, other editor remarks, and size of the pk3, I can tell, you need to FULLY VIS your map to get the true r_speeds. Reducing r_speeds is the biggest problem there is in mapping, not running it fully will result in a "Ok, this map is nice... <puts it somewhere else on hard drive>"
I think you should re-release this map fully vis'ed, I can tell you it will make ALOT of people happier. =) Make sure it's extra lit too.
Shoot, I hate saying things twice...
Entities :379
Build Time : 66 days, did everything the hard way.
Compile Time : One hour, 22 min. on a 128mb, P3-450. <i>-vis -fast<i>
Editor used : Q3Radiant, like there is something else!
Known Bugs : None
That seems to be the biggest problem wiht your map. I haven't even 'tried' the map, but from what I can make of the screenshot, other editor remarks, and size of the pk3, I can tell, you need to FULLY VIS your map to get the true r_speeds. Reducing r_speeds is the biggest problem there is in mapping, not running it fully will result in a "Ok, this map is nice... <puts it somewhere else on hard drive>"
I think you should re-release this map fully vis'ed, I can tell you it will make ALOT of people happier. =) Make sure it's extra lit too.
neat work.....
neat work.....
Thanks for your comments. ACL is my first map and its good to know what was done right and what was done wrong.
Too many gimmicks to be sure, I found it hard to stop myself from adding more & more. At least I left out the BFG.
Red fog was used for the title's sake.(crimson)
This map was a learning process for me and finding my way around q3radint. In the future I'll try and stay away from too much eye-candy.
Less is more, Mutually Assured Destruction by MrCleaN is my fave, but man how I love to look at PadSpace & NV15.
ps: The kitchen sink is in the crate under the large health.
This is the result of an author who put in enough stuff in one map that he could make two maps out of it.
How much can you stick in a space map? This one packs in EVERYTHING. It wouldn't suprise me if the kitchen sink was included in one of those crates.
Test system:
700mhz P3
196MB RAM
GeForce DDR
Played w/ bots
Overall speed was so-so.
Unlike what LvL says, the fog really isn't that big an issue. However, I'd prefer grey or brown over red in this instance, because red fog just gives people the impression of the Fog Of Death.
Lighting was done well in some areas (the indoor parts) and not as well in others (crates, plasma gun). One can get the railgun and teleport to the Quad damage location rather easily. The Quad is located in a place that makes it easy to snipe all over the map. One or the other of these issues on their own wouldn't bother me, but both is a bit much. Oh yes, did I mention the red armor is there, too?
There's shifting platforms going over short distances.
Compliment: Indoor areas are nice, especially for those of us who don't like risking teetering on the edge of oblivion.
Suggestion: Play thoroughtly through the map to make sure there's not one run that can pump you up. One can get the railgun and red armor, run to the teleport and grab the Quad and snipe
Complaint: Drop the instant-death elecro squares in the future.
Random Observation: Reading a plaque about someone's death then looking out a window and seeing a skeleton on a table is rather unsettling scenery.
All in all: Once again, it's not that there's bad ideas in this map (aside from red fog and death-squares), it's just that it's all been tossed into one map. Also, all the gimmicks (health tube, railgun, etc) are on one side of the large tube in the middle and the other side is rather barren.
There's a few places where lag could result in a frustrating suicide, but every space map has one or two of those.
If it takes you less than 5 minutes to download this map, and you can handle it hardware-wise, then it's worth your while to download if for nothing else to practice your rail on bots. Trying this at a LAN Party might be suicide, as most likely a few peopel don't have the hardware for it and will moan and groan through the game.
I suspect however that future releases from the author will probably have a higher fun and practicality level when used in multiplay.
I was sorry to read about your wife, she wasn't very old 25?
Take care Acacias!
-Vexar
Fact is, I'll have to get a new v-card soon...but I wasn't planning on having to get a new computer!
like that... Just kidding.
Truth is this map was playtested
on a pIII 450, 600 and a 650 all
with GeForce cards. Map did scale-out larger than I expected
but played quite well.
Loading...
Search for a map.
Results will appear here.