
Aesthetic choices aren't quite all aligned but frankly this map is better in that regard than a LOT of maps out there.
The very slow respawn on the MH is a huge benefit, keeping the action flowing instead of focused within that single room.
Lastly, glad to see that the author produced additional very good maps.
Edited 2.78 minutes after the original posting.
Thats a real shame :[ For a first map its a lot better than most, just scan the pages of ..::LvL
As for the layout and gameplay comments, I think they are both pretty good and enough to carry the map. I will say though, that players that can't strafe jump well will have difficulty running certain paths through the map (ie the teleporter jump and there is also a double jump to the RA via the top of an archway available as a shortcut). I've played a lot of duels on this map in the month since I released it on my humble little home LAN and we've had some great cat and mouse type duels... what can I say? Each to his own I guess.
As for waiting for the author's next map... don't hold yer breath.
