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********************************************************************************************* "Instanton" - For Quake III Arena (Deathmatch) by Paul "Twisted" Derbyshire ============================================================================================= Title: INSTANTON Filenames: instanton.pk3, readme.txt File size: ~6MB Author: Paul "Twisted" Derbyshire Version: 0.9 beta Description: My map for the Levelsource "Geocomp 3" contest held June 2004, this large sprawling map has most of the weapons and several powerups and armours. The map's complexity and intricacy pushed compiler, editor, and engine limits. 0.9 beta -- not radiosity-lit, and no levelshot. Update coming in a few hours. There's a fair amount of verticality and a ton of geometric intricacy achieved with just nine textures plus a skybox, all my own creations. Trickjumps and rocket jumping should be interesting in this map. :) ============================================================================================= Known problems: * Clipping not present in many areas making getting hung up on trim possible. Sorry. * Some areas tricky to go through without crouching or banging your head. (Nonsolid versions of some shaders have been used in a couple places to alleviate this problem.) * No but support. :( bspc does not like this complex piece of polygonal peculiarity at all, even when it's nicely embedded in a slick, gooey coating of blocky, geometrically simple botclip. * Framerates on low end machines will achieve values so low they used to be purely theoretical. ============================================================================================= Additional Credits: The guys at Id for making yet another Quake game with widely available editing tools. The Loblaws no-name cola production division for providing liquid sustenance for those late hours of mapping. The makers of Terragen, used to make the skybox. ============================================================================================= Map Instructions: Unzip instanton.pk3 into your Quake3/baseq3/directory. Launch game and go into the skirmish option and scan for levelshot. Frag till your eyes bleed. Oh, wait, there is no levelshot, sorry. There is an arena file at least. Look for a Q3 logo and the name Instanton. :) ============================================================================================= Information: ****Test Machine: Athlon XP 1.53GHz 1GB RAM GeForce2 ****Compiler: Athlon XP 1.53GHz 1GB RAM GeForce2 In game Support - YES SP BOT support - AWW CRAP. Deathmatch - YES New Textures - YES, all created by myself. New Sounds - No Items/Weapons - Rocket launcher, shotgun, lightning gun, grenade launcher, railgun, plasma gun, 200 armor + shards, ~200 health, a smattering of ammo, Quad, haste, and regen. (It's a large map!) ============================================================================================= Construction: Base: New level from scratch. Editor Used: GTKRadiant 1.2.13 and 1.3.13/Q3map2 2.5.15/Q3map2 Toolz/PakScape/Terragen. Total development time: Six weeks Total Compile Time: About ten hours -- 10 minutes to bsp, a few seconds to vis, and the rest on lighting. ============================================================================================= License and Copyright: Copyright (c) 2004 Paul Derbyshire. The .map file (or any generated by decompiling the .bsp file) is redistributable subject to the terms of the OGSL, as follows (.map file not included in 0.9 beta pak): Date: 18.jan.2004 What: Quake 3 Arena map file ======================================================================== title: Spacetime file: instanton.map author: Paul "Twisted" Derbyshire email address: **email removed** URL: **invalid URL** description: The map file for Instanton, released under the ..::LvL Open Game Source License. ======================================================================== Conditions of use instanton.map instanton.map is released to the public by Twisted under the ..::LvL Open Game Source License. You are free to use twq3dm14.map as a base for any thing you wish or can imagine. The following is all I ask for in return: 1, You must state in a text file, included with in any distribution medium of your new creation that instanton.map by Twisted was used in the creation of [insert the name of your creation here], released under the ..::LvL Open Game Source License'. 2, You can NOT call your new creation Instanton as this is the title of the original. 3, You can only use instanton.map at your own risk. Any damage, good or bad caused by instanton.map is your problem. 4, 'instanton.map' may be distributed by any means so long as this text file is included. ======================================================================== About the ..::LvL Open Game Source License The ..::LvL Open Game Source License (OGSL) has been set-up to encourage creators of game add-ons and content to release their source files publicly for use and modification. OGSL requires the creators of new content to recognise the original Author(s) work while giving the creator full freedom. For more information about OGSL, including a blank template visit: lvl.sourceforge.net/lvl-ogsl.php
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