Work in progress - Public BETA (Edit: 13th June, 2025)
Started by Tig
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Tig Rep. 2512
#1   9 days ago
Edit: 13th June, 2025
A public beta is available here - lvlworld.com/lvl/tig_beta.zip
Honest feedback more than welcome!

Original post (7th June):
A few screenshots from a map I have been working on for a while now. Still has a long way to go.
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KommissarReb (SW12) Rep. 2540
#2   8 days ago
Woah! That is awesome, Tig! It's incredible how good-looking you can make a map even just with the default textures, though I clearly see some custom ones (and models like those trees). Your mapping skills have certainly come a long way since the early 2000's. The architecture reminds me of some Doom 2 mods I've played in ZDaemon (I think one of them was Scythe) a long time ago.

Seeing this might inspire me to return to working on my mapping projects I've been procrastinating on...

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raspatan Rep. 4966
#3   7 days ago
Looking amazing! That bouncer animation is interesting. Never seen it before. Will you have a public beta testing before release?
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Tig Rep. 2512
#4   7 days ago
@KommissarReb (SW12) : That would be amazing if these few screenshots got you back into mapping. The objective of the map was to use as many default assets as possible. There are a few models (like the tree) and a few custom textures (about 3 I think). Everything is managed by custom shaders using the base game textures.

@raspatan : I think I spent a week on that bounce pad. Was re-made about 4 times before I was happy with it. All base game textures with custom shaders and careful brush work. Yes, I would like to do a public beta test due to the amount of time spent on the map.

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leilei Rep. 443
#5   7 days ago
I know Komm was referring to GOTHIC99.WAD which had a lot of detail but was infamous because you can easily bump into the detail as if there were no clipbrushes. Most of Zdaemon way back then was either that wad, TLSD2003, Greenwar or Dwango5 (and usually just the first map of Dwango5)

For the lighting i'm not sure if overbrights are seen here.
Edited 3.57 minutes after the original posting.

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Tig Rep. 2512
#6   6 days ago
@leilei : Well spotted. r_overbrightbits are off. I have it off during development.
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Tig Rep. 2512
#7   65 hrs ago
@raspatan : Public beta has been released. lvlworld.com/lvl/tig_beta.zip

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