I don't know that many Q3 CTF maps, but I've gone through a lot of DM ones.
Remember which gametype the map is for?
Edited: 06 Aug 2010 AEST
Dynablast by sst13 has green grass with the same skybox as this map, it was taken on a castle wall corner and it's exactly like this map but with a different layout.
PaN61
This will load up all the map packs into the time line. There are not too many of them and it should only take you a moment to find the release.
Both those have split screenshots.
Edited: 05 Aug 2010 AEST
IMO an excellent CTF map, even makes FFA fun.
Well worth every byte.
-Octovus
-Octovus
Anywho, didn't you guys release a beta sort of thing with the chickenteam? I certainly remember playing that egyptian looky map, I think, and the one by Juliet...oh well, I'm sure they're a good deal different by now.
I did ;)=-
by the way, I'm not really very happy with this map myself, I made three ctf maps after this one (of which two are in the chickenmappack, ctctf2 and ctctf3 (ello pat ;)=-)) and imho they are way better than this one :)=-
I did ;)=-
by the way, I'm not really very happy with this map myself, I made three ctf maps after this one (of which two are in the chickenmappack, ctctf2 and ctctf3 (ello pat ;)=-)) and imho they are way better than this one :)=-
persons that are interested in what i meant can take a look here:
www.chickenteam.org/
/pat
The wide open areas made my system a little unhappy, but you don't spend too much time there in this map. Much of the action takes place in the bases. The flagroom is rather classic two-bouncepad, lower entrance sort of deal. My main beef with the level would have to be differentiations between the routes.
The upper level simply has too much going for it: A red armor, possibly a power up, a railgun which is very useful out in the open, and a more enclosed passageway (no sniping from across the map). The lower paths, by contrast, offer a shotgun and the regenerator and nothing else very major (correct me if I'm wrong).
There is the potential for some railgun whoring but snipers can easily be taken care of with good strategy. There's only one real straight stretch, and if you load up with the items in there on your team's side and just take a different way into the enemy base, you can blast the RG whore away at close range.
Very nice for a first CTF level. The bases are a bit bland; as Geit says in the readme, this texture pack is wonderful, I just wish he would have made better use of it! Oh well. Nice theme over all, fast playing, but a little unbalanced. 9 from me, as the CTF level drought continues (outside of Threewave, of course ;-) ).
-Octovus
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