
**Preview only**
Be sure to submit your comment
Extremely original and interesting. The floor structure, colors, design idea and vibe is really unique. I'd love to see and play more maps like this.
Agree (2) or Disagree (0)
Awesome exercise with patches for very unique gameplay experience. All that transparency is a tad on the detracting side, IMO.
Agree (2) or Disagree (0)
J2KoOl63
unregistered
#9 25 Jul 2003
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.
I give it a 9.
Agree (1) or Disagree (0)
[Acid]
unregistered
#8 11 Aug 2002
@krekits:
the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)
also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..
play this map with cpma!
Agree (0) or Disagree (0)
krekits
unregistered
#7 04 Aug 2002
Vertex lighting really kills the idea, doesn't it? Lightmap lighting is the only choice when playing this map, otherwise it looks really washed out and blinding in a couple of areas where there's a lot of glass.
The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.
The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.
Agree (0) or Disagree (0)
wviperw
unregistered
#6 01 Aug 2002
A pretty cool map. I got to test this in its beta stages. Nice original look to it (although it hurts performance a ton)and the map plays TDM and FFA quite well.
Agree (0) or Disagree (0)
SFNative
unregistered
#5 31 Jul 2002
This is a very original looking map. I can honestly say I haven't seen anything like it.
Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.
But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.
Final score: I win 20-0.
Am I good? Yeah, I'm pretty good. I'm not THAT good.
Agree (0) or Disagree (0)
rokscott
unregistered
#4 30 Jul 2002
Very unusual and cool looking level. Top marks for originality. Unfortunatly I found the jump pads as hard to use as the bots do :(
7 outa 10
Agree (0) or Disagree (0)
*papri-K*
unregistered
#3 30 Jul 2002
By the way, Bernstein is a german word for amber, and Zimmer means room. The map's title fits the atmosphere.
Agree (1) or Disagree (0)
Staffs
unregistered
#2 30 Jul 2002
I'd hardly call "!!!" a comment
Agree (0) or Disagree (0)
WangButter
unregistered
#1 29 Jul 2002
I haven't played this map, I just wanted to comment on a quote from the review -- "You'll have to use vertex lighting if your box is not chewy"
!!!
Agree (0) or Disagree (0)