
**Preview only**
Be sure to submit your comment
the layout encouraged the use of all weapons in a balanced way and encouraged movement around the map. too many ammo clips too close to their weapons, but no weapon really dominates. 1 gl/sg on either side was also all that was really needed.
Agree (1) or Disagree (0)
Jim
unregistered
#2 02 Mar 2000
A well made map, architecturally. I would have preferred it a little bigger, and maybe a slightly more interlocking/intersecting layout. Also, the portal texture could have used some kind of frame around it rather than just be a end-wall of a hallway. Other than that, this map was pretty good.
Agree (0) or Disagree (0)
AssBall
unregistered
#1 29 Feb 2000
Nothing really horrible about this map, save for some textures that seemed out of place. But it didn't seem like the kind of map that has any replayability. It would be nice if there was more connectivity between levels. Ok level, but really not much DM value.
Agree (0) or Disagree (0)