The map would be better with more reasonabl and clear design, it doesn´t help gameplay and feels weird when important features are disguised like that.
But the athmosphere is actually quite cool on this map, the texture scheme and the ambient sound make it unique. Though you have forgotten to add splash footstep sounds to the flooded floor.
Also lighting, architecture and texturing could need improvements, it looks a bit amateurish. Lighting in the underground area is too colour saturated.
Looking forward to your next map!
1- the first time you pick up the enemy flag you have to be as quick as possible to avoid being closed into the enemy base.
2- both area gates open when someone jumps up from the underground area and the midfield gate opens when someone is teleported by one of the two big screens.
3- you can only exit the undeground level through the enemy's area due to the point 2.
4- i think this is better playable in 5on5 mode 'cause the more dynamic movement in the arena raises the gates ryithm.
1- the first time you pick up the enemy flag you have to be as quick as possible to avoid being closed into the enemy base.
2- both area gates open when someone jumps up from the underground area and the midfield gate opens when someone is teleported by one of the two big screens.
3- you can only exit the undeground level through the enemy's area due to the point 2.
4- i think this is better playable in 5on5 mode 'cause the more dynamic movement in the arena raises the gates ryithm.
Is it made on purpose that you can´t exit the enemy base via the underground level? But how should you escape with the flag, when the big gates close in the midfield?
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