P.S. - for those who don't know, Martin Pezlar, as he's known as as well, was arrested in 2013-ish by the Greek military police for an alleged espionage, together with his colleague. They've been on vacation, and they've been taking pictures at some Greek islands, for an inspiration for their then upcoming game for Bohemia Interactive. Apparently, they've got too close to a secret military base, and were arrested and charged for espionage. They've been imprisoned for like 14 days or so. Their return back home was reported in local media. Honestly, I wouldn't want this to happen to me.
Edited 40 seconds after the original posting.
Obviously gameplay is not the focus here, though I imagine this would have been pretty fun to mess around in with friends over LAN or something. Really it's more of a testament to what can be achieved with an ancient game engine fostered by a good sense of art direction and technical skills.
This map certainly stuck with me over the years and has probably influenced me in ways I'm not even sure of.
Great one, as usual with these reality/urban maps, may not be good for the usual Q3 playing, but fragging in a realistic environment has got its own charm.
Of course, rules change; it will be like hunting down your foes while they're hunting you down and anyone can show up from around the corner at any time and the fastest one will remain standing.
Kind of an Alien vs. Predator thing :D