(8)
The only part I dont enjoy are the corridors leading to the teleport to the cave section. Its got some nice arty type bits (the trails along the walls leading to the circle thing), but other than that, its a bit 'samey'. There isnt any reason to go down there, I think that bit should have been left out to keep things moving. This is a minor problem however as the rest of the map is great. Oh, the only other thing I dont enjoy is how the two tele's in the cave section face you in different directions when you exit them... But again, a very minor complaint. I dont want people to get the wrong impression about the map because of these very small things I personaly find troublesome. This map really is excellent. Suited to an FFA style of play more than duel I think. Its strange that the default bots is only a single bot (Doom). Download it and enjoy. I look forward to ShoveL's tourney map ;). Overall, I give this map an 8.
I defy anyone who doesnt love the suicide jump for the quad. Of course the bots have NFI how to get it, just means more for me :)
I played a couple of games with the default/tourney load (Doom), and found it a little slow, even for me (and that's saying a lot as I tend to like slower-paced games), but it was better w. more bots. My biggest problem with the lighting (and it's not like it's vomitous or something) was that the areas with a lot of grey/concrete looking textures were a little washed-out/overly bright looking.
While this map lacks the really classic level-over-level-over-level, packed in tight, deathmatch feel that is becoming, if not the standard, a standard anyway, I had a lot of fun playing it, it's very creative, and it will stay on my harddrive. An 8 instead of a 7 just because of the warp teleporter! :-D
Thought there couldve been some more ammo around, and maybe a little better weap placement, but otherwise those things are good.
Like the portal effect, good to see a few ppl using it in their maps.
Um.. some bits of the map, like the outside, feel sorta sticky at times. Getting the Quad is always fun, and that hole looks cool.
Cool map, i gave it a healthy 8.
I like the architecture and detailing, from the overhead beams to the cavern-style "basement" area. The trim on the walls and detail on the doors is a nice touch. A couple of things that I don't like is that the outdoor area (with the red armor and railgun) is either too bright or too grey- couldn't quite figure out which- maybe both. It just looks a bit too flat, but the architecture is still very nice in this area- just needs some "accent" lighting I guess. Also, the curved staircases were a bit odd because if you stayed toward the inside of the curve- you could ascend them VERY quickly- felt a bit odd.
Nice map- worthy of a 9.
I gave myself an 8, theres always room for improvement.
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/ ssmokin!
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The quad is heaps fun to get.
the fall to the underground rocks too.
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