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Atomic Flow
Cole Savage

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sedawkgrep
29 Jun 2026 #41
@Takkie :
The bug described in comment #5 by 0xide happened to me a few times wich really brings down the replay value of this map...

You can overcome the teleporter issue by setting com_maxfps to 60 or lower. Not a great workaround but it does fix the issue.
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Takkie
25 Dec 2014 #40
The bug described in comment #5 by 0xide happened to me a few times wich really brings down the replay value of this map...
2
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Anonymous Howard
4 Feb 2009 #39
This is a good map, but that teleporter-leaves-you-stuck-in-the-wall issue makes it a non-playable map. Sad, really. Otherwise great gameplay, good-looking map too.
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p4ngo
23 Apr 2002 #38
Jeez, We're playing for Warmups since Years now... it really needs to be fixed... this Teleporte that leaves u stuck in the Wall :(... besides that.. it's a damn funny Map..
1
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Nitebeat
26 Dec 2001 #37
This map is in one of my "map rotation"cfgs. I really like it, it's fast and great gameplay.
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Steinecke
4 May 2000 #36
Bots get stuck in the wall by using the teleporter.
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Senior Teflon
19 Apr 2000 #35
Fast action in a tight, attractive level. Action has a tendency to cluster around the jump pad room (at least playing against bots), but it's a small enough level that it doesn't take much to get back into the thick of things after falling victim to a well-placed rocket. Lots of frags on a level that's more than easy on the eyes.
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doom
13 Apr 2000 #34
best quake 3 dm map ever!!
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miles666
29 Mar 2000 #33
oops
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miles666
29 Mar 2000 #32
now this is tha shiznit!!!! frags forever in this short but sweet deathmatch. anyone that doesn't like should go back to playing unreal tournament. haha
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miles666
29 Mar 2000 #31
now this is tha shiznit!!!! frags forever in this short but sweet deathmatch. anyone that doesn't like should go back to playing unreal tournament. haha
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Leviathen
24 Mar 2000 #30
Niiiiiiice map

lots o fun

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bla
11 Mar 2000 #29
phat level
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Octovus
17 Feb 2000 #28
I haven't played it to much, but if anything struck me.. classic gothic. That's fine, it's just that I wish more people who made worthwhile maps (like this one) would use (or design) different themes, instead of leaving that for the people who couldn't make a good map in the first place. But I'm rambling... overall great job!

Happy fraggin! Octovus

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Sundown
12 Feb 2000 #27
Nice, quick and compact level. You can get some serious flowage goin'. Carbon-based units only though...its too easy to make bot-chunks here. Reminds me of an ex-girlfriend's dorm room.
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Thingie
2 Feb 2000 #26
WOOHAA this thing is gooooood.. man I loved the construction, the gameplay and the atmosphere. I really really enjoyed this one and would recommend it to anyone.
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rapid
20 Jan 2000 #25
Very fun map. However, I'm getting really sick of the Gothic texture set. I think map designers need several good, solid texture paks.
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Timothy 11 BlacK
19 Jan 2000 #24
Probably one of the best q3 maps so far...loved everything about it...Why can't mappers make more like this??
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not entered
16 Jan 2000 #23
the best map id maps included
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Jimmy
16 Jan 2000 #22
Off topic: Yeah that Japan pack kicks major butt!! I'm totally addicted to it.

I know there isn't public map advertising here but thanks for the link to those maps Hobbes, hopefully they won't remove the link here.

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Hobbes
15 Jan 2000 #21
I forgot there was a dm version L

<double clicks q3a icon>

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/// Type 40
15 Jan 2000 #20
Ta, Hobbes.

P.S. - Japanese Castle DM & CTF? Sorry Vexar, this one takes top honours!

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Hobbes
15 Jan 2000 #19
type40 - look around for a crate (you'll have to noclip to find it) look around the hole that drops down to the YA.

Thats probably the biggest problem atm re: q3a maps the texture set does not encourage a diverse range of styles. too achieve a standout style your either going to have to use the shaders and textures very creatively or bring in custom textures.

Heres one. Everybody knows how steed makes models and stuff after the release, and maybe a few more maps get put out byt zoid/willits... maybe. what about textures? Maybe we could get the texture artists at id to make some sort of texture adon pack? with different style sets? it'd allow for the diversity in map themes we want and if it was an offical pack then you could make wildy different styles but not make the users have to d/l a ton of new textures to get it.

btw... go get g1zmos japanese ctf!

www.planetquake.co...s/q3a/japanctf/

"thats what im talkin about" - gabe

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/// Type 40
15 Jan 2000 #18
The author makes mention of an Easter egg in the map... anyone found it yet?
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Stone Cold Spider 3:16
15 Jan 2000 #17
Great map cool design and GIBS everywhere

ID MAPS SUCK (except for 2 or 3)

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Frib
15 Jan 2000 #16
Realm: I agree totally, the problem is the near total lack of any textures other than 'gothic'.

There's a few modern/tech textures in q3, but very little, and most of them don't mix too well.

Thankfully Fingers released some ikbase textures, hopefully people will release some other quality stuff, and we can start to see some more unique maps.

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Realm
15 Jan 2000 #15
Overall, nice job. I like the design and feel of the level. But, nothing personal. I'm getting a bit tired of everyone creating a gothic style map. I think we need more original maps being created. But again nothing personal, very nice design. :)

-Realm

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GibFest
15 Jan 2000 #14
Damn Tigger beat me again, I'll have the review up soon.

Damn fine map.

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Deadstar
15 Jan 2000 #13
Nice map (for those that haven't figured it out yet ;)

Grab it!

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f|ush
15 Jan 2000 #12
Ahh a good map seems. played it at a freinds house.Tis good. downloading it rite now :D
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ACK! LOL
14 Jan 2000 #11
23:14... wrong comment board. meant for fognhell. oopsy. =)
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tapped
14 Jan 2000 #10
ANOTHER nice map... damn... yes... they're starting to come... come to papa... come to papa... =)

one thing that wouldn't been cool (imho): a 'switch' to lower the center platform into the fog in the... fog (duh) room... traps are cool, and i haven't seen many in the q3 maps. that would've been a great opportunity for one. just mho though.

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Frib
14 Jan 2000 #9
Nice map. :)

Quite stylish, solid gameplay. Yes those light crosses are damn cool, too.

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kenny
14 Jan 2000 #8
Man I love this map :)

furious action and gibbs everywhere!!!!!!

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Raven
14 Jan 2000 #7
Yeah good map, plays well with the bots also, a bonus for me, as i am a Bot only DM'er. Great stuff!!
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Vondur
14 Jan 2000 #6
Made with love...

Made with knowing the bases...

Made with good tricks...

And i liked cross lites of course...

[id maps must be forgotten!]

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0xide
14 Jan 2000 #5
Very cool.

This map has a bug though. If you go through the plasma gun teleporter slowly or press the back key as you teleport, you get stuck in the wall.

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Killer
14 Jan 2000 #4
First off /me slaps Shambler about a bit with a f00king huge trout :-)

Now thats over, a very nice map indeed. Good solid construction and a decent layout. Sound lighting and some nice architectural detail. One very very minor gripe is the teleporters but that's only 'cos I'm not a teleporter fan at all, hate the damn things :-)

Nice work Cole.

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Khabal
14 Jan 2000 #3
Great map! It just the right size for 3 or 4 people. It moves fast, it looks great.

Nice job.

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I am a twat.
14 Jan 2000 #2
/me slaps Shambler around with a f00king huge trout.

God I hate it when something doesn't post but secretly it is =(

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Shambleeeeeeeeeh
14 Jan 2000 #1
This is a class map. All you dicks who have been bl33ting on about the "3 jumpads and some fog in a box" maps as if they were any good, just look at this for a stylish, well designed, cleanly made map, and learn something about what is good and what is bad.

Favourite bits include:

  1. Overall solid design and layout.
  2. The light coming out of the crosses, pure style.
  3. The very nice RL area.
  4. The little bit of level outside the window above the YA.

Stuff w0t could be improved:

  1. RL area is very much the highlight of the map, some areas can seem plain in comparison.
  2. More complex 3D room designs would be better, as some rooms are quite simple.
  3. Bit heavy on the old clipping??

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Theme:
Not set
Bots:
Textures:
Not set
Comments:
41 comments (94 days ago)
Ranked:
Downloads:
5,163 & 329 LiveViews (daily avg. 0.56)
File:
atomic.zip, 792.73 KiB
PK3 date:
7 Jan 2000
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