
Starting with the RL is a nice bonus, but if your opponent is good with the rail you're going to have a miserable time. Getting the rail is a race and whoever gets it first is probably going to reel off 4-5 frags before it's your turn. Having only one rail is often helpful but on this map, in my opinion is a real failing.
Navigating this map can be an exercise in frustration. There are sections of the map that aren't connected making it easy to slip in-between and fall a surprisingly short distance to your death. Yet strangely, there are other sections that have guardrails to make sure you can't fall.
This is a map that we wanted to like, but just can't. After two 1v1 attempts (one last year, one last night) we bailed on the map before reaching the end. Maybe it plays better with more humans.
A very good looking map that just gets too many things wrong.
-Octovus
other point, that rebel assault definitely has ideas. on this particular map, it's too bad about the technical issues, but he did released later on other works that are really fine.
n00n00k :)
Well, yeah, but he didnt forget it, he just didnt know he was supposed to give you due credits, i'm now making sure that every spaniard that releases a map includes credits for the sources they've used, as well as the .txt file (that some of them happen to find pointless, dammit).
This kind of map is what happens when you have good and cool ideas, but no enough technical knowledges about the engine. That's my opinion, he has improved a lot since this map, trust me, specially his latest map, which turns out to be both cool aesthetically (tho a standard gohic map) and gameplay-wise.
Anyway, this one gets a 5 from me, may be better, may be worse...
(a) Requires high-end system supposedly
(b) The bots play crappily,
but it does look cool from the screenshot (I especially like how the earth/planet in the skybox faces the game area)!
<a href="www.planetquake.co...hotdistotex.htm" target="_blank">www.planetquake.co...hotdistotex.htm</a>
:o)
