Trinity - that's the map with the RA in close proximity to the RG isn't it??? i didn't like that map coz of this feature - ra/rg together really disconnects that part from the rest of the map (atleast as a ffa) and then it becomes about individuals taking control of and making the most out of certain areas, meaning its not so free for all after all... there are really few genuinely ffa maps being made in this respect. the weapon spawn locations and especially the teles are a little too sparkly. the ya's are too close together as well. flipout was wise not to use the gl - i don't really think it is needed on here and the exclusion of the ra and mh is interesting. it works to huddle play centrally around the 6 main items (2xYA, LG, RL, PG Quad) which can mean action but can also just as equally be constricting. to maximise the pg as a weapon to use means using it on a map which spawns quad and keeping it close to it but also placing it in a high traffic area. its pivotal point between atriums and telespawning players here has been really well thought out. you can see flipout has put alot of thought into movement and gameflow with some really nice curves and accelerations.
Edited: 22 Sep 2011 AEST
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