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Cajun Hell by StormShadow
HelterSkeleton: just a correction to the review: Polo's Berserker precedes Cajun Hell in the introduction of Ladders to a promode a map and may...
Blighted Nile by Jameson
Foo: Keep coming back to this one for duel gameplay, here's a recent session: https://youtu.be/6Vp1b2aJA-I The level was originally...
+2 Deep Freeze by Shadowdane
rudehades: yup it was discontent
Looking For Free Doom by DaEngineer
rudehades: beautiful map, really cool layout, but i found myself starving for weapons and ammo constantly. takes a while to find a weapon as...
Polish MidAir Mappack by Various
rudehades: i have to agree with raspatan good for rocket launcher! i did find another server that uses these whic is akuta server dont...
Tokay's Towers by V1979
rudehades: have to agree with the reviewer. pretty disappointing ;/
The Gayass Campgrounds by Q
Anonymous: Great remix, better than the original I think. Huh, all that great work ended up with a title like this, why? "....hey Son what...
The Proving Grounds CTF - Extended by sst13
Anonymous: Excellent remix as always! However, In regards to bot play, on the bottom levels below the square drop holes, the bots just spin...
PadCrash by ENTE
Psistormtemplar: This map is pretty wile. I like what ente did wiht this and the colorss are great ! but i my favorite is still original and...
Frag Furnace by Martinus
KommissarReb (SW12): That courtyard reminds me of the courtyard in front of Scarlet Cathedral in World of Warcraft.
Grindill 2.0 by Quaker-X
sedawkgrep: Yes this map is in some ways kind of spectacular. We found the gameplay to be alright, but really suited to 3+ players. Once you...
Iron Hive by sst13
sedawkgrep: We found this map to be *ok* but not great. At least 1v1. It does however have a cool little easter egg hidden far away.
wusel-dusel-place by Meisterlampe
[b.i.o]UX-3000: and another map Raeuber Hotzeplotz is in the House is work in gameplay too, i shall playing this two maps with Keel bot well
Facing Giants by Akom74
[b.i.o]UX-3000: his Deck Evolution (DM-Deck17/DM-Deck remake) is normal gameplay map and the space (floater) Akom74's maps is great (Future Frags...
The Cross Of Pain by MegabitE
[b.i.o]UX-3000: In this map really good testing a rebalanced, new configurated hardcore bots from bot-mods. I was succesefully tested there are...
Concrete by wviperw
gooball: This was the first Quake 3 map I ever played. It's been deep in the recesses of my subconscious ever since. It popped into my...
Lost at Sea by Kaz
Psistormtemplar: This map is actually very good.
Saxa Liquefacta by AKUTA
Psistormtemplar: I think this map plays very fast! I was looking on akutas website and there is a remake of qchamps ruins of sarnath! very good...
Backrooms Arena by M00nbot
KommissarReb (SW12): I for one always appreciate when people experiment by making maps like these, based off the Backrooms. But I must say I am...
Placid by RaiLBaiT! -DMU-
Anonymous: After all these years I still can't figure out how to get into the BFG enclosure. Is there a way?
Map-Center's Redux 1 by Various
DetroHogga: Thank you for the very detailed review. I really appreciate feedback like this.
Suicidal Dream by zamolxis[morphine]
sedawkgrep: Another forgotten map! :D As the review mentioned, this is essentially a one floor / flat map. There is a lower area as shown in...
Ambush! by acrobat
sedawkgrep: A really good looking and interesting map. Pretty large but frankly too big for 1v1 and maybe even three. One minor complaint...
Into the Void by oly|Azrael
sedawkgrep: A major fault with this map is there's a path starting to the left on the screenshot which leads you directly to the MH, RA, and...
Pull Your Socks Up by Lunaran
sedawkgrep: Superb map! If you're going to have both the MH and RA on a map this small, you better make at least one of them high-risk. And...
The Eternal Prisoner by Morgoth (Hubert Pongratz)
sedawkgrep: Impressive looking map is unfortunately let-down by a clumsy layout. Players end up navigating this map mostly in a loop, as...
Suriel by Bliccer
sedawkgrep: This map is a visual treat. With the dramatic coloring, transparent floors, metallic beams/structures, it has its own unique...
Devilish by StormShadow
sedawkgrep: We've played this map a few times and I don't feel like it's suited for 1v1, though it probably shines with more combatants....
subdm8 by subst
sedawkgrep: This is a fun, fast little map. Maybe a bit drab and lacking some visual variation, but it makes up for it in great gameplay.
Fly on Rocket by TymoN
biozid: great map for large clan arena (30+ players) can you make another map of this size and style?
Server Overload by fKd
Anonymous: I find this CTF map fantastic man! Great work! And that goes for all your other maps too. Thanks for your time and effort. (I use...
jackflash by Tom Winger
HelterSkeleton: id's "lost" bouncey map XD! I totally sympathise with «-·'¯'·.Ðé§§í©á‡éÐ ©ó®þ§é.·'¯'·-» 's score but I'm gonna be a little bit...
Symmetrical Insanity by blEEd
HelterSkeleton: why is this not a CTf???
LevelsQ3 by Jackass
HelterSkeleton: no health and no cover. spawn points and RG locations could be better located. just ewww. like the Neptunian skybox
Zero Tolerance by Reservoir DoG
sedawkgrep: Yes the review is pretty unfair. We've played a handful of rounds on this one and it's solid. Aesthetic choices aren't quite all...
Cypertheater by izeColt
sedawkgrep: I think 'Cypertheater' is a typo in the readme. All the files and the arena file say cyber.
Phat Deathmatch 1 by Phats
HelterSkeleton: not bad. Two main problems: corridors too low and NOT ENOUGH HEALTH! Actually item placement was all a little bit off (e.g....
The Garden of Eight by izeColt
HelterSkeleton: really only suitable for tourney. crates out of place and game play is flat but otherwise a great job on the atmosphere.
razors_edge by WaSp
HelterSkeleton: WOW! This is amazing! Great texturing, architecture, lighting! Great level for mods (excessive) - btw @Takkie have you checked...
Lunar Outpost by Yngwie
HelterSkeleton: consistently themed. could use more health though, esp as a FFA
The Three Deaths by wozio
HelterSkeleton: the layout encouraged the use of all weapons in a balanced way and encouraged movement around the map. too many ammo clips too...
Vanilla Nights by sst13
Whatscheiser: This map is a complete joy to spend time it. I'm as happy to just look at it as I am to play it. Absolutely gorgeous.
cnid2 by QkennyQ
HelterSkeleton: for me it needs at least 4 players. anything less and games become a bit slow. very methodical play required.
Brain Damage by EraSerX
HelterSkeleton: this is all really about setting up control over the top: taking the rg and 2 ya and dropping down for the RL and MH too. if you...
smash3 the revenge by =-DooMaN-=
HelterSkeleton: a sprawling level where areas often feel widely separated and disconnected. teleporters try to fix this but sometimes they just...
Darkhallz by NaadWickeD
HelterSkeleton: quite a good layout for a tourney. too dark in places and the mushroom seems out of place but the games are pleasant.
Temple of Osiris by DaveBulow
HelterSkeleton: a plasma versus rail affair with shotguns for support. a simple tourney in the style of tier 1 baseq3 stock. unique take on...
Desolation by Tymo
HelterSkeleton: one for the lovers of rooftops. a bit cramped in places but lovely choice in skybox. I will be keeping it for that alone.

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